Reputation: 93
Working with maya 16
I do have an iconTextButton
setup, with a popupMenu
containing several menuItem
, where each menuItem
comes with an icon. I want the parent, the iconTextButton
, to display the menuItem
icon based on which menuItem
is currently active.
This is my current setup:
cmds.iconTextButton( style='iconAndTextHorizontal', image1='MainButton.png', h=40,w=100, bgc=[0.35, 0.35, 0.35], label='Open Submenu Pallet')
def someImportantFunction (*args):
somethingImportant
cmds.popupMenu(b=1)
cmds.menuItem(label='do Something', command=someImportantFunction, image1='subMenuIconToChangeTo.png')
I`m still pretty new to scripting and logic in general, just cant get my head around it.
Upvotes: 0
Views: 2014
Reputation: 12208
You can just edit the original button to change it's appearance when you fire off the menu commands:
window = cmds.window(title='example')
layout = cmds.columnLayout(adj=True)
ict = cmds.iconTextButton( style='iconAndTextHorizontal', image1='MainButton.png', h=40,w=100, bgc=[0.35, 0.35, 0.35], label='Open Submenu Pallet')
popup = cmds.popupMenu(b=1)
def something(*_):
print "something" # real work goes here
cmds.iconTextButton(ict, e=True, label = 'something')
def something_else(*_):
print "something else"
cmds.iconTextButton(ict, e=True, label = 'something else')
cmds.menuItem(label='something', image1='somethingIcon', c= something)
cmds.menuItem(label='something else', image1='otherIcon', c=something_else)
cmds.setParent("..")
cmds.showWindow(window)
The key is to make sure you hang on to a reference to the widgets you create so you can edit or query them using the e=True
or q=True
flags for your gui items.
Upvotes: 2