Reputation: 53119
As a homework assignment, I wrote UDP server-client application that tries to correct errors in the UDP communication using checksums and through confirming correctly received packets.
The problem is that on localhost, all packets are received without a problem. I tried some packet tampering programs, but they all require communication through network interface.
How to simulate UDP packet loss on localhost loopback address?
Upvotes: 1
Views: 323
Reputation: 249093
UDP is easy to deal with--just write a bit of code in the sender or receiver which drops a certain percentage of the messages, and perhaps occasionally reorders some too.
If you can't modify the actual sender or receiver, it is easy enough to write a third program which simply sits in the middle, forwarding packets with some drops and reordering.
If you're using Linux, you can probably set up iptables
to drop packets for you: http://code.nomad-labs.com/2010/03/11/simulating-dropped-packets-aka-crappy-internets-with-iptables/ - this seems like it might work even on loopback ports.
Upvotes: 4