Reputation: 14310
I'm making an application with WebVR using React VR. I'll test the application with my Oculus Rift and HTC-Vive. I'm using the browser Firefox Nightly to access the WebVR API's.
If I browse to my application using Firefox Nightly or Chromium, I arrive in an empty space with a loading message. A few seconds later I got this message on my Oculus Rift:
Sorry, firefox.exe/chrome.exe is taking a while to load. If this issue persists, please take off your headset and check this app on your computer.
On the HTC-Vive I got this message in Steam VR but it doesn't load at all.
(unresponsive) firefox.exe/chrome.exe
In the webbrouwser, I got the result I must see inside the headset with motion tracking.
I'm using this browsers
And this are my specifications:
Upvotes: 3
Views: 1361
Reputation: 165
Upvotes: 0
Reputation: 11
Downgrading my Nvidia driver to 376 worked as a charm for me, but I can't run the VR scenes on Nightly, just on Chromium.
Upvotes: 1
Reputation: 3809
This isn't the Oculus software at all. The problem is an NVIDIA driver update that broke everything. You need to go to the NVIDIA site and download drivers from the "376" generation (Dec'16-Feb'17). Install those and the problems go away. I confirmed that things are working with Oculus 1.12, 1.14, and 1.14 beta channel.
It looked like Oculus broke things because 1.14 came out on almost the same day as the "381" NVidia driver update.
Upvotes: 2
Reputation: 5421
I was able to get my Oculus to work with WebVR by enabling the Beta channel within the oculus app and letting it install an update. Seems like the current Oculus version might be broken.
Upvotes: 0