Reputation: 3078
I'm developing a game in Monogame, and using the Content Manager to manage audio files used as background music. I have three tracks in WAV
format. These are the settings I'm using for importing the tracks:
The converted WMA
files in the final build are significantly low quality. I've tried using MP3
source files, but the same issue occurs.
Has anyone encountered this issue before? If the WAV
importer will always compress and reduce quality this much, are there are any workarounds where I can add in the correct tracks after the build is completed?
Upvotes: 1
Views: 288
Reputation: 508
In my current project I use both mp3 and wav as source files and never run into such problems. Does this occur with other files as well or only with your intro.wav?
Upvotes: 0