Reputation: 9279
I am using Unity to create Android apps. The first app which uses Facebook SDK is working perfectly fine. Now when I tried to use Facebook SDK in creating another Android app, the app won't even start on an Android device.
The app will start if I were to remove this line from the Android Manifest:
<provider android:name="com.facebook.FacebookContentProvider" android:authorities="com.facebook.app.FacebookContentProvider1705814153052097" android:exported="true" />
However, in that case, Facebook Share and Invite won't work.
I tried changing "exported" to "false", and changing "authorities", but the app won't start too. There are a few posts about this issue in Stack Overflow here, but the solutions given won't solve my problem.
Here is my full Android Manifest:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.unity3d.player" android:installLocation="preferExternal" android:versionCode="28" android:versionName="28">
<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
<uses-sdk android:minSdkVersion="15" />
<application android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="true" android:theme="@style/UnityThemeSelector">
<activity android:name="com.unity3d.player.UnityPlayerNativeActivity" android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
</activity>
<activity android:name="com.facebook.unity.FBUnityLoginActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
<activity android:name="com.facebook.unity.FBUnityDialogsActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
<activity android:name="com.facebook.unity.FBUnityAppLinkActivity" android:exported="true" />
<activity android:name="com.facebook.unity.FBUnityDeepLinkingActivity" android:exported="true" />
<activity android:name="com.facebook.unity.FBUnityGameRequestActivity" />
<activity android:name="com.facebook.unity.FBUnityCreateGameGroupActivity" />
<activity android:name="com.facebook.unity.FBUnityJoinGameGroupActivity" />
<activity android:name="com.facebook.unity.AppInviteDialogActivity" />
<meta-data android:name="com.facebook.sdk.ApplicationId" android:value="fb1705814153052097" />
<provider android:name="com.facebook.FacebookContentProvider" android:authorities="com.facebook.app.FacebookContentProvider1705814153052097" android:exported="true" />
</application>
</manifest>
What should I do to incorporate Facebook features in my second app?
Upvotes: 0
Views: 1696
Reputation: 1978
try this:
<meta-data android:name="com.facebook.sdk.ApplicationId" android:value="1705814153052097" />
instead of
<meta-data android:name="com.facebook.sdk.ApplicationId" android:value="fb1705814153052097" />
remove "fb" from app_id in meta data tag
and activity declaration like below
<activity
android:name=".Login"
android:exported="true"
android:screenOrientation="portrait"
android:configChanges="orientation|screenSize|keyboardHidden">
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="fb1705814153052097" />
</intent-filter>
</activity>
you need to add in your activity intent filter <data android:scheme="fb1705814153052097" />
Upvotes: 2