Reputation: 426
I am wondering how I would go about implementing a wave-like border of a UIView. Is this possible through UIView's alone? Or would creating this appearance through a UIImageView be the way to go?
An example might be something similar to:
Thanks for your help!
Upvotes: 1
Views: 1937
Reputation: 318854
Here is a code based solution that doesn't require any images. This creates a custom view using UIBezierPath
to create the sine waves.
import UIKit
class WavyView: UIView {
override init(frame: CGRect) {
super.init(frame: frame)
}
required init?(coder aDecoder: NSCoder) {
return nil // TODO
}
override func draw(_ rect: CGRect) {
// Fill the whole background with the darkest blue color
UIColor(red: 0.329, green: 0.718, blue: 0.875, alpha: 1).set()
let bg = UIBezierPath(rect: rect)
bg.fill()
// Add the first sine wave filled with a very transparent white
let top1: CGFloat = 17.0
let wave1 = wavyPath(rect: CGRect(x: 0, y: top1, width: frame.width, height: frame.height - top1), periods: 1.5, amplitude: 21, start: 0.55)
UIColor(white: 1.0, alpha: 0.1).set()
wave1.fill()
// Add the second sine wave over the first
let top2: CGFloat = 34.0
let wave2 = wavyPath(rect: CGRect(x: 0, y: top2, width: frame.width, height: frame.height - top2), periods: 1.5, amplitude: 21, start: 0.9)
UIColor(white: 1.0, alpha: 0.15).set()
wave2.fill()
// Add the text
let paraAttrs = NSMutableParagraphStyle()
paraAttrs.alignment = .center
let textRect = CGRect(x: 0, y: frame.maxY - 64, width: frame.width, height: 24)
let textAttrs = [NSFontAttributeName: UIFont.boldSystemFont(ofSize: 20), NSForegroundColorAttributeName: UIColor(white: 1.0, alpha: 0.9), NSParagraphStyleAttributeName: paraAttrs]
("New user? Register here." as NSString).draw(in: textRect, withAttributes: textAttrs)
}
// This creates the desired sine wave bezier path
// rect is the area to fill with the sine wave
// periods is how may sine waves fit across the width of the frame
// amplitude is the height in points of the sine wave
// start is an offset in wavelengths for the left side of the sine wave
func wavyPath(rect: CGRect, periods: Double, amplitude: Double, start: Double) -> UIBezierPath {
let path = UIBezierPath()
// start in the bottom left corner
path.move(to: CGPoint(x: rect.minX, y: rect.maxY))
let radsPerPoint = Double(rect.width) / periods / 2.0 / Double.pi
let radOffset = start * 2 * Double.pi
let xOffset = Double(rect.minX)
let yOffset = Double(rect.minY) + amplitude
// This loops through the width of the frame and calculates and draws each point along the size wave
// Adjust the "by" value as needed. A smaller value gives smoother curve but takes longer to draw. A larger value is quicker but gives a rougher curve.
for x in stride(from: 0, to: Double(rect.width), by: 6) {
let rad = Double(x) / radsPerPoint + radOffset
let y = sin(rad) * amplitude
path.addLine(to: CGPoint(x: x + xOffset, y: y + yOffset))
}
// Add the last point on the sine wave at the right edge
let rad = Double(rect.width) / radsPerPoint + radOffset
let y = sin(rad) * amplitude
path.addLine(to: CGPoint(x: Double(rect.maxX), y: y + yOffset))
// Add line from the end of the sine wave to the bottom right corner
path.addLine(to: CGPoint(x: rect.maxX, y: rect.maxY))
// Close the path
path.close()
return path
}
}
// This creates the view with the same size as the image posted in the question
let wavy = WavyView(frame: CGRect(x: 0, y: 0, width: 502, height: 172))
The result of running this code in a Swift playground gives the following:
Obviously you can adjust any of the values in the code above to tweak the result.
Upvotes: 8
Reputation: 3802
The easiest approach would be to use a UIImageView
. However, it is also possible by creating a custom border for the UIView
but that will require a lot of code to draw the shapes.
Upvotes: 2