Reputation: 154
I integrated Crashlytic plugin into my Unity project. It work fine if I build an APK file directly from Unity.
But if I use option export to "Google Android Project" in Unity
-> Then open Android Studio, select "Import project (Eclipse ADT, Graddle, etc)"
-> Run
-> App crash on Launch with exception: "java.lang.ClassNotFoundException: io.fabric.unity.android.FabricApplication"
Here's my build.gradle
apply plugin: 'com.android.application'
android {
compileSdkVersion 23
buildToolsVersion "25.0.2"
defaultConfig {
applicationId "com.xct.poke.khongchien"
minSdkVersion 15
targetSdkVersion 25
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.txt'
}
}
}
dependencies {
compile project(':answers')
compile project(':an_social')
compile project(':beta')
compile project(':common')
compile project(':crashlytics')
compile project(':crashlyticswrapper')
compile project(':fabric')
compile project(':fabricinit')
compile project(':facebookandroidsdk470')
compile project(':facebookandroidwrapperrelease')
compile project(':googleAIDL')
compile project(':googlePlay')
compile project(':unityadsrelease')
compile 'com.android.support:support-v4:23.4.0'
compile 'com.google.android.gms:play-services-analytics:9.0.0'
compile 'com.google.android.gms:play-services-auth:9.0.0'
compile files('libs/bolts-android-1.2.0.jar')
compile files('libs/EtceteraPlugin.jar')
compile files('libs/mobilenativepopups.jar')
compile files('libs/Prime31UnityActivity.jar')
compile files('libs/unity-classes.jar')
compile files('libs/WebViewPlugin.jar')
}
Anyone got this problem before?
Upvotes: 3
Views: 12453
Reputation: 7100
==TLDR==
You need to configure Unity's Android Build Settings to customize the build.gradle
file and emit a proguard-user.txt
file when it exports the project:
Assets/Plugins/Android/mainTemplate.gradle
and Assets/Plugins/Android/proguard-user.txt
files to look like the ones below.mainTemplate.gradle should have this in the buildTypes
release
section:
release {
minifyEnabled true
useProguard true
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-unity.txt', 'proguard-user.txt'
}
proguard-user.txt looks like this:
-keepattributes *Annotation*
-keepattributes SourceFile,LineNumberTable
-keep public class * extends java.lang.Exception
-keep class com.crashlytics.** { *; }
-dontwarn com.crashlytics.**
==Specifics for my situation== I was having a similar problem trying to export the project using the Gradle Build System in Unity. The terminology is a bit different, but it might be because I'm on a different Unity version (2017.1.1f1).
Also, rather than trying to import to Android Studio I'm trying to build from the command line using Gradle.
I was getting the following error while trying to do a gradlew assembleRelease
, which is similar, but different:
java.lang.RuntimeException: Unable to create application io.fabric.unity.android.FabricApplication: io.fabric.unity.android.b: Could not instantiate kits
....
Caused by: java.lang.ClassNotFoundException: Didn't find class "com.crashlytics.android.Crashlytics" on path: DexPathList[[zip file "..."]]
I noticed the release
buildType
in the root build.gradle
was defined as follows:
release {
minifyEnabled true
useProguard true
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-unity.txt'
}
In a blog article from Kongregate on Unity, where they talk about the problems with exporting your Android project, they mention (take note of the last bolded sentence):
We specified two ProGuard configuration files – the standard one that’s included with the Android SDK (proguard-android.txt) and one which is exported with the Unity Project as of Unity 5.4, (proguard-unity.txt). You almost certainly need to maintain another ProGuard configuration file with rules specifying which classes and methods need to be kept for the plugins your game uses.
Thankfully, @MikeBonnell pointed me to the Fabric Android Crashlytics integration docs which tells you how to exclude Crashlytics from minification in your ProGuard file and that you must have minifyEnabled: true
in your build.gradle file if you're using Gradle.
Upvotes: 11