Reputation: 37536
It should be simple, but still can't find a straight answer:
How can I log a simple message using C# Unity script?
I tried this:
Debug.Log("Hello Log");
It doesn't work or I'm not looking at the right place.
Upvotes: 3
Views: 712
Reputation: 109
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Simple : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
Debug.Log("Attach this script to component and simple message will be there when you start project");
}
// Update is called once per frame
void Update()
{
}
}
Upvotes: 0
Reputation: 125245
Debug.Log("Hello Log");
can be found on the Console Tab.
For you to be able to see it:
1.You must put it in a function from a script.
public class Test : MonoBehaviour
{
void Start()
{
Debug.Log("Hello Log");
}
}
2.Script must be attached to a GameObject.
3.Both the script and the GameObject it is attached to must be enabled.
4.Reset the Layout if you can't see the Console tab.
EDIT:
I tested it on Android Device. That's why I didn't see it.
In that case, use Android Monitor from Android Studio to view the log from your Android device.
Upvotes: 6