Reputation: 21
The following pice of code is my code for my Game of Life. For some reason it works very strangely. The first few steps of the game are wrong, and then the whole output turns to zeroes. I don't know which method is causing the problem, but I assume it is the count neighbors method.
The board is a 2D array called GOLBoard
, and the x and y coordinates are cellRow
and cellCol
. Alive cells are 1, and dead cells are 0s. The way I avoid out of bounds problems are by making the board 12x12, but I use only 1 to 11 for rows and columns.
<code> @Override
public int countNeighbours(int cellRow, int cellCol) {
int neighbours = 0;
for (int i = cellRow-1; i < cellRow + 2; i++) {
for (int j = cellCol - 1; j < cellCol + 2; j++) {
if (GOLBoard[i][j] == 1) {
neighbours += 1;
}
}
}
if (GOLBoard[cellRow][cellCol] == 1) {
return(neighbours-1);
} else {
return(neighbours);
}
}
@Override
public int applyRules(int cellRow, int cellCol) {
int alive = 0;
if (GOLBoard[cellRow][cellCol] == 1) {
if (countNeighbours(cellRow, cellCol) == 2 || countNeighbours(cellRow, cellCol) == 3) {
alive = 1;
} else if (countNeighbours(cellRow, cellCol) < 2 || countNeighbours(cellRow, cellCol) > 3) {
alive = 0;
}
}
if (GOLBoard[cellRow][cellCol] == 0) {
if (countNeighbours(cellRow, cellCol) == 3) {
alive = 1;
}
}
return (alive);
}
@Override
public void takeStep() {
for (int row = 1; row < 11; row++) {
for (int col = 1; col < 11; col++) {
GOLBoard[row][col] = applyRules(row, col);
}
}
}
@Override
public String toString() {
for (int row = 1; row < 11; row++) {
for (int col = 1; col < 11; col++) {
System.out.print("[" + GOLBoard[row][col] + "]");
}
System.out.println("");
}
return("");
}
} <code>
Upvotes: 1
Views: 161
Reputation: 4592
If I am recalling the rules of GOL correctly, the evolution of the board should proceed in a series of "generations", wherein the state of each cell on a "new" board is determined solely by the conditions of the corresponding cell on the "old" board. Your program is trying to continuously evolve a single board, so that changes to previously computed cells are affecting the outcome of cells yet to be computed. Your takeStep
routine should be doing something more like this:
newBoard = new int[12][12];
for (int row = 1; row < 11; row++) {
for (int col = 1; col < 11; col++) {
newBoard[row][col] = applyRules(row, col);
}
}
GOLBoard = newBoard;
As far as I can tell, your countNeighbours
is OK.
Upvotes: 1