Reputation: 31805
I would like to create a control the floats (potentially) outside the bounds of it's containing form. Is this possible? How may I do it?
This would function much like Context Menu's only I need to be able to add other controls to it such as buttons and images.
Upvotes: 8
Views: 26480
Reputation: 79
here is u can made for all Control floating Style
private void Panel_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == System.Windows.Forms.MouseButtons.Left)
{
Panel.Left += e.X - PanelMouseDownLocation.X;
Panel.Top += e.Y - PanelMouseDownLocation.Y;
}
}
private void Panel_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left) PanelMouseDownLocation = e.Location;
}
public Point PanelMouseDownLocation { get; set; }
Upvotes: 2
Reputation: 1
This worked for me
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Text;
using System.Windows.Forms;
using LollipopUIControls.UIManagers;
namespace Gamasis.Apps.Controls
{
public class FloatingButton : Button
{
public FloatingButton()
{
SetStyle((ControlStyles.AllPaintingInWmPaint | ControlStyles.OptimizedDoubleBuffer | ControlStyles.ResizeRedraw | ControlStyles.SupportsTransparentBackColor | ControlStyles.UserPaint), true);
DoubleBuffered = true;
Size = new Size(50, 50);
BackColor = Color.Transparent;
SF.Alignment = StringAlignment.Center;
SF.LineAlignment = StringAlignment.Center;
AnimationTimer.Tick += new EventHandler(AnimationTick);
}
#region Variables
Timer AnimationTimer = new Timer { Interval = 1 };
FontManager font = new FontManager();
StringFormat SF = new StringFormat();
Rectangle StringRectangle;
bool Focus = false;
int margintop = 0, marginleft = 0, marginright = 0, marginBottom = 0;
int xx;
int yy;
float SizeAnimation = 0;
float SizeIncNum;
string fontcolor = "#FAFAFA";
string Backcolor = "#039BE5";
Color EnabledBGColor;
Color EnabledBorderColor;
Color StringColor;
Color DisabledBGColor = ColorTranslator.FromHtml("#B0BEC5");
Color DisabledStringColor = ColorTranslator.FromHtml("#FAFAFA");
Color NonColor = ColorTranslator.FromHtml("#e3e5e7");
Image bGImage = null;
#endregion
#region Properties
[Category("Custom")]
public string BGColor
{
get { return Backcolor; }
set
{
Backcolor = value;
Invalidate();
}
}
[Category("Custom")]
public string FontColor
{
get { return fontcolor; }
set
{
fontcolor = value;
Invalidate();
}
}
[Browsable(false)]
public Font Font
{
get { return base.Font; }
set { base.Font = value; }
}
[Browsable(false)]
public Color ForeColor
{
get { return base.ForeColor; }
set { base.ForeColor = value; }
}
[Category("Custom")]
public Image BGImage
{
get { return bGImage; }
set { bGImage = value; }
}
ImageSizeLevel bGimgSize = ImageSizeLevel.peque2;
public ImageSizeLevel BGimgSize
{
get { return bGimgSize; }
set { bGimgSize = value; }
}
#endregion
#region Events
protected override void OnMouseEnter(EventArgs e)
{
base.OnMouseEnter(e);
EnabledBGColor = Color.FromArgb(30, ColorTranslator.FromHtml(BGColor));//StringColor);
EnabledBorderColor = Color.FromArgb(20, ColorTranslator.FromHtml(BGColor));//StringColor);
Refresh();
}
protected override void OnMouseLeave(EventArgs e)
{
base.OnMouseLeave(e);
EnabledBGColor = ColorTranslator.FromHtml(BGColor);
EnabledBorderColor = ColorTranslator.FromHtml(BGColor);
Refresh();
}
protected override void OnMouseDown(MouseEventArgs e)
{
base.OnMouseDown(e);
EnabledBGColor = Color.FromArgb(30, StringColor);
Refresh();
xx = e.X;
yy = e.Y;
Focus = true;
AnimationTimer.Start();
Invalidate();
}
protected override void OnMouseUp(MouseEventArgs e)
{
base.OnMouseUp(e);
Focus = false;
AnimationTimer.Start();
Invalidate();
}
protected override void OnTextChanged(System.EventArgs e)
{
base.OnTextChanged(e);
Invalidate();
}
protected override void OnSizeChanged(EventArgs e)
{
base.OnSizeChanged(e);
//StringRectangle = new Rectangle(3, 0, Width - 6, Height - 6);
}
#endregion
protected override void OnResize(System.EventArgs e)
{
base.OnResize(e);
//SizeIncNum = Width / 34;
SizeIncNum = Width / 10;
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
var G = e.Graphics;
#region Default rectangle
//G.SmoothingMode = SmoothingMode.HighQuality | SmoothingMode.AntiAlias;
//G.Clear(Parent.BackColor);
//StringColor = ColorTranslator.FromHtml(fontcolor);
//var BG = DrawHelper.CreateRoundRect(1, 1, Width - 3, Height - 3, 1);
//Region region = new Region(BG);
//G.FillPath(new SolidBrush(Enabled ? EnabledBGColor : Color.White), BG);
//G.DrawPath(new Pen(Enabled ? EnabledBorderColor : Color.White), BG);
//G.SetClip(region, CombineMode.Replace);
////The Ripple Effect
//G.FillEllipse(new SolidBrush(Color.FromArgb(30, StringColor)), xx - (SizeAnimation / 2), yy - (SizeAnimation / 2), SizeAnimation, SizeAnimation);
//G.DrawString(Text, font.Roboto_Medium10, new SolidBrush(Enabled ? StringColor : DisabledStringColor), R, SF);
#endregion
#region Circle
//G.SmoothingMode = SmoothingMode.AntiAlias;
//G.Clear(BackColor);
//GraphicsPath bgbtn = new GraphicsPath();
//bgbtn.AddEllipse(0, 0, Width - 5, Height - 5);
//GraphicsPath bgShadow = new GraphicsPath();
//bgShadow.AddEllipse(0, 0, Width - 2, Height - 2);
//G.FillPath(new SolidBrush(NonColor), bgShadow);
//G.DrawPath(new Pen(NonColor), bgShadow);
//G.FillPath(new SolidBrush(Color.DeepSkyBlue), bgbtn);
//G.DrawPath(new Pen(Color.DeepSkyBlue), bgbtn);
#endregion
///----------------------------
G.SmoothingMode = SmoothingMode.AntiAlias;
G.Clear(Parent.BackColor);
StringColor = ColorTranslator.FromHtml(fontcolor);
//var BG = DrawHelper.CreateRoundRect(1, 1, Width - 3, Height - 3, 1);
//Círculo principal
GraphicsPath bgbtn = new GraphicsPath();
bgbtn.AddEllipse(2, 0, Width - 6, Height - 6);
//Círculo para la sombra
GraphicsPath bgShadow = new GraphicsPath();
bgShadow.AddEllipse(2, 4, Width - 6, Height - 6);
// se dibuja la sombra
G.FillPath(new SolidBrush(NonColor), bgShadow);
G.DrawPath(new Pen(NonColor), bgShadow);
//sedibuja el círculo principal sobre la sombra
G.FillPath(new SolidBrush(Enabled ? ColorTranslator.FromHtml(BGColor) : DisabledBGColor), bgbtn);
G.DrawPath(new Pen(Enabled ? ColorTranslator.FromHtml(BGColor) : DisabledBGColor), bgbtn);
// Se da a la región forma de círculo/elipse
Region region = new Region(bgbtn);//BG);
G.SetClip(region, CombineMode.Replace);
//The Ripple Effect
if (Enabled)
G.FillEllipse(new SolidBrush(Color.FromArgb(30, EnabledBGColor)), xx - (SizeAnimation / 2), yy - (SizeAnimation / 2), SizeAnimation, SizeAnimation);
StringRectangle = new Rectangle((int)bgbtn.GetBounds().Location.X, (int)bgbtn.GetBounds().Location.Y,
(int)bgbtn.GetBounds().Size.Width, (int)bgbtn.GetBounds().Size.Height);
G.DrawString(Text, font.Roboto_Medium15, new SolidBrush(Enabled ? StringColor : DisabledStringColor), StringRectangle, SF);
if (bGImage != null)
{
float imgX = 0, imgY = 0;
imgY = (bgbtn.GetBounds().Size.Height - (int)bGimgSize) / 2;
imgX = ((bgbtn.GetBounds().Size.Width - (int)bGimgSize) + 2) / 2;
G.DrawImage(bGImage, imgX, imgY, (float)bGimgSize, (float)bGimgSize);
}
}
protected void AnimationTick(object sender, EventArgs e)
{
if (Focus)
{
if (SizeAnimation < Width + 250)
{
SizeAnimation += SizeIncNum;
this.Invalidate();
}
}
else
{
if (SizeAnimation > 0)
{
SizeAnimation = 0;
this.Invalidate();
}
}
}
public enum ImageSizeLevel
{
peque = 12, peque1 = 24, peque2 = 32,
maso = 48, maso1 = 56, maso2 = 64,
grande = 72, grande1 = 86, grande2 = 96,
monstruo = 128, monstruo1 = 256, monstruo2 = 512
}
}
}
Upvotes: -1
Reputation: 832
Have your UserControl
override CreateParams
. For example:
[DllImport("user32.dll", EntryPoint = "GetDesktopWindow")]
public static extern IntPtr GetDesktopWindow();
protected override CreateParams CreateParams
{
get
{
var cp = base.CreateParams;
cp.ExStyle &= 0x00080000; // WS_EX_LAYERED
cp.Style = 0x40000000 | 0x4000000; // WS_CHILD | WS_CLIPSIBLINGS
cp.Parent = GetDesktopWindow();
return cp;
}
}
This may have unintended effects (including not working well with Designer). I am choosing to follow one of the above patterns, but I thought it was worth mentioning here. Lookup CreateParams
to see its purpose. (This option was gleaned from this page.)
Upvotes: 0
Reputation: 133
You want a Form with it's FormBorderStyle set to None, if you want it to behave like a context menu then you'll need to tie showing it to the appropriate event handler in your main form. Simple example below of setting the location and calling show from a mouse click event handler.
MyForm form = new MyForm();
form.Location = PointToScreen(new Point(e.X, e.Y));
form.Show();
Upvotes: 5
Reputation: 942020
It is possible, the TopLevel property controls this. However, the designer doesn't support them well, hard to keep control over controls that are also top-level windows at design time.
Beyond components like ToolTip and ContextMenuStrip, there is exactly one class that is top-level by design, the Form class. Set its FormBorderStyle to None and ControlBox to False to create a basic top-level window that you can use and populate with other controls.
Upvotes: 4
Reputation: 38130
It would need to be a separate window (much like a context menu actually is) -- you could wrap it as a control, that displays a modeless form (which would even give you the option for non rectangular windows if you really wanted to). As you could create the window from a non-visible control from the parent form, you can maintain a reference to the child for handling inter-form communication.
Upvotes: 0