Reputation: 23
I'm trying to build a 2D sparse matrix class using std::map, which should be called in (for example) the following way:
SparseMatrix<double> M(2,2); // Create a new sparse matrix with 2 rows and 2 columns
M[{1,1}] = 3.1; // Sets element {1,1} to 3.1
The following class can perform these tasks:
template < typename T >
class SparseMatrix
{
std::map< array<int, 2>, T> data;
const array<int, 2> size;
public:
SparseMatrix(const int rows, const int cols)
: size({ rows, cols }) {}
// []-operator to set and get values from matrix
T& operator[](const array< int,2 > indices)
{
// Check if given indices are within the size of the matrix
if(indices[0] >= size[0] || indices[1] >= size[1])
throw invalid_argument("Indices out of bounds");
return data[indices];
}
};
Using this class it is possible to create a new object and set the element, however, the []-operator is also used to get elements, for example:
std::cout << M[{1,1}] << std::endl;
The problem with this is that if this is used to get an element that is not set already, it creates a new part in the map with the given indices and a value of 0, which is undesired for a sparse matrix class, as the map should only contain the non-zero elements.
Is it possible to solve this problem with the []-operator by making a distinction between 'setting' and 'getting'? In case of 'getting' should the operator only return a 0 without adding it to the map.
Upvotes: 2
Views: 945
Reputation: 10001
You can differentiate between reading and writing by using a proxy instead of a T&
. Only showing the relevant code:
template <typename T>
class SparseMatrixProxy {
public:
//for reading an element:
operator T() const {
// Check if given indices are within the size of the matrix
if (indices[0] >= matrix.size[0] || indices[1] >= matrix.size[1])
throw std::invalid_argument("Indices out of bounds");
auto map_it = matrix.data.find(indices);
if (map_it == matrix.data.end()) {
return T{};
}
return map_it->second;
}
//for writing an element:
auto operator=(const T &t) {
//optional: when setting a value to 0 erase it from the map
if (t == T{}) {
matrix.data.erase(indices);
} else {
matrix.data[indices] = t;
}
return *this;
}
};
to be used in SparseMatrix
like this:
// []-operator to set and get values from matrix
SparseMatrixProxy<T> operator[](const std::array<int, 2> indices) {
return {*this, indices};
}
With usage:
SparseMatrix<double> M(2, 2); // Create a new sparse matrix with 2 rows and 2 columns
M[{{1, 1}}] = 3.1; // Sets element {1,1} to 3.1
std::cout << M[{{1, 1}}] << '\n';
assert(M.mapsize() == 1); //1 element for index {1,1}
std::cout << M[{{0, 0}}] << '\n';
assert(M.mapsize() == 1); //still 1 element because reading doesn't insert an element
M[{{1, 1}}] = 0;
assert(M.mapsize() == 0); //0 elements because we set the only non-0 element to 0
Upvotes: 2
Reputation: 14614
It's cheaper from performance point of view to implement sparse matrix by creating own mapping, e.g via storing indices.
template<typename T>
class SparseMatrix
{
...
int m, n;
vector<T> values;
vector<int> cols;
vector<int> rows;
}
template<typename T>
T SparseMatrix<T>::get(int row, int col) const
{
this->validateCoordinates(row, col);
int currCol = 0;
for (int pos = rows.at(row - 1) - 1; pos < rows.at(row) - 1; pos++)
{
currCol = cols.at(pos);
if (currCol == col)
return vals.at(pos);
else if (currCol > col)
break;
}
return T();
}
template<typename T>
SparseMatrix<T> & SparseMatrix<T>::set(T val, int row, int col)
{
// Validate coordinates here?
int pos = rows.at(row - 1) - 1;
int currCol = 0;
for (; pos < rows.at(row) - 1; pos++) {
currCol = cols.at(pos);
if (currCol >= col) {
break;
}
}
if (currCol != col) {
if (!(val == T())) {
this->insert(pos, row, col, val);
}
} else if (val == T()) {
this->remove(pos, row);
} else {
vals.at(pos) = val;
}
return *this;
}
template<typename T>
void SparseMatrix<T>::insert(int index, int row, int col, T val)
{
vals.insert(vals.begin() + index, val);
cols.insert(cols.begin() + index, col);
for (int i = row; i <= this->m; i++)
rows.at(i) = rows.at(i) + 1;
}
And so on...
Upvotes: 0
Reputation: 234715
Yup, it's a pain in the backside. Luckily the clever C++11 bods realised this and gave us a new method: at
.
Use the at
method (available from the C++11 standard onwards), which does not do any insertion, although you still need a catch handler for a possible std::out_of_range
exception.
See http://en.cppreference.com/w/cpp/container/map/at
Upvotes: 0
Reputation: 2119
There is std::map::find
method. It returns an iterator and if it equals to map.end()
then it means that the element is absent in the map.
Upvotes: 0