Reputation: 86057
My recent App Store upload gave me this error:
iTunes Store operation failed.
Missing required icon file. The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format for iOS versions >= 7.0.
I've added a 120 pixel icon file with the names "Icon-120.png" and "[email protected]" and checked it's being added in the Build Phases > Copy Bundle Resources but I am still getting the same error.
Any suggestion what else I can try to solve this?
If it helps I've been working my way through this very lengthy SO answer: 'Missing recommended icon file - The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format' but yet to get to the bottom of this.
Also, I've done a Build > Clean and restarted Xcode.
====
$ file Icon-120.png
Icon-120.png: PNG image data, 120 x 120, 8-bit/color RGBA, non-interlaced
$ file Icon-60\@2x.png
[email protected]: PNG image data, 120 x 120, 8-bit/color RGBA, non-interlaced
Upvotes: 14
Views: 25749
Reputation: 690
I also faced the same problem, I created an app icon by this URL:
for iPhone and iPad. It gives me a .zip file, I unzip it and move "AppIcon.appiconset" in my application's xcassets.
Now clean the project and create a new archive and upload it to the AppStore and it worked,
Thanks
Upvotes: 1
Reputation: 267
TLDR: beware of special characters in your app's display name a.k.a. "Product Name".
My project is new (created fresh in Xcode 9 a month ago) and we had correctly-sized assets for all the image groups (app icon, settings, etc.) dragged into the xcassets file. I was getting these errors about missing icons of exact sizes when uploading to App Store Connect API, both with fastlane
as well as within Xcode. This was the first time uploading this particular app.
I wasted a few very frustrating hours on this issue, and tried various things to no avail, that are mentioned online:
[email protected]
etc.) before dragging into the AppIcon inside the xcassetsIn the end, on a hunch, I tried to rename the app (that is, the "Product Name" in Xcode project's settings, which is shown on the user's home screen under the app icon) because ours contained a tilde ~
(our app is a retro themed game called SOMETH~1.app
). Removing the tilde fixed my issue. I became suspicious because the output files from the build are literally called what you put into the "Product Name" field, and so I could imagine that on the server side the path with tilde is being handled incorrectly. It never gave trouble in iOS Simulator or my device, but there you go! FWIW I did submit a bug report, but have yet to hear back from Apple.
Thought I'd post my experience in case somebody else out there runs into the same problem.
Upvotes: 0
Reputation: 7348
For Xcode 9 on High Sierra try this:
Go to Menu Product > Archive, right click on your new build > Show in Finder.
Open Terminal and change to Archive: (type cd + space, drag your new build *.xcarchive
cd /Users/[user]/Library/Developer/Xcode/Archives/[XXX].xcarchive
Using @stubyte's code:
find Products/ -name Info.plist -print0 | xargs -0n1 plutil -replace BuildMachineOSBuild -string 16A323
Go back to Xcode > Windows > Organizer > Upload to App Store...
Fixed:
ERROR ITMS-90022: "Missing required icon file. The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format for iOS versions >= 10.0."
ERROR ITMS-90023: "Missing required icon file. The bundle does not contain an app icon for iPad of exactly '167x167' pixels, in .png format for iOS versions supporting iPad Pro."
ERROR ITMS-90023: "Missing required icon file. The bundle does not contain an app icon for iPad of exactly '152x152' pixels, in .png format for iOS versions >= 10.0."
Still warning
WARNING ITMS-90704: "Missing Marketing Icon. iOS Apps must include a 1024x1024px Marketing Icon in PNG format. Apps that do not include the Marketing Icon cannot be submitted for App Review or Beta App Review."
This temporary solution is working for me.
Upvotes: 20
Reputation: 353
after wasting my almost 1 day and trying every possible solution available on the internet, but nothing worked.
Finally, I got the actual problem and the way to solve. Here we go.
The actual problem is that your image assets (Images.xcassets) are not linked with your target project. Now solution,
How I got the solution? Just compared the configurations of a newly created project with my current project. And voila.
Upvotes: 0
Reputation: 3157
We had an old legacy project from 2015 and Xcode 6. It was using an old cocoapods integration. None of the other proposed solutions worked so far. After banging my head for a couple of hours I found the solution.
We just needed to update cocoapods and rerun pod install
. In fact I deintegrated cocoapods and integrated it from scretch, but maybe a pod install
would've been sufficient.
Upvotes: 0
Reputation: 47159
Since you mentioned the icon filename is not in the Info.plist
you'll want to add:
<key>CFBundleIconFiles</key>
<array>
<string>Icon-120.png</string>
</array>
It appears to be required now in order to associate the icon(s) with your app.
Upvotes: 4
Reputation: 1229
In my case, I've created new icons for the application using this site.
This error happens because there is no icon of the size indicated in the error. In my case it was icons of different sizes that did not exist.
Upvotes: 0
Reputation: 4032
If you're like me:
You may have made my mistake and you're not actually having the problems that others here are having. You just need to put the icons in the project!
My simple solution:
Re-archive and retry upload... success!
Upvotes: 0
Reputation: 31
In my case, for some reason the AppIcon asset was not part of the app target. Checking this checkbox solved the problem:
Upvotes: 3
Reputation: 3753
If you are using an images.xcassets
file, be sure it is included in the Build Phases > Copy Bundle Resources list. I inherited a project that did not use this, migrated to use this file for App Icon, but did not add it to the Copy Bundle Resources list. Now, you would expect a better error message, but this fixed the problem. (So did editing the plist file as per Sahil above citing stubyte.)
Upvotes: 1
Reputation: 3815
I was able to resolve the issue by copying the below-given code in PodFile.
post_install do |installer|
copy_pods_resources_path = "Pods/Target Support Files/Pods-PROJECT_NAME/Pods-PROJECT_NAME-resources.sh"
string_to_replace = '--compile "${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}"'
assets_compile_with_app_icon_arguments = '--compile "${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}" --app-icon "${ASSETCATALOG_COMPILER_APPICON_NAME}" --output-partial-info-plist "${BUILD_DIR}/assetcatalog_generated_info.plist"'
text = File.read(copy_pods_resources_path)
new_contents = text.gsub(string_to_replace, assets_compile_with_app_icon_arguments)
File.open(copy_pods_resources_path, "w") {|file| file.puts new_contents }
end
Let me know, if this works for you.
Upvotes: 0
Reputation: 21
If you have added all icons files to the "images.xcassets", it could be possible that you have forgotten check the "Target Membership" in the right panel of Xcode.
You will can to clean your project, archive it and send it to iTunesConnect.
Upvotes: 0
Reputation: 441
Another Simple Fix once discovered:
I had a similar issue with XCode 9.0, a project that worked perfectly well under XCode 8 and iOS 10 suddenly loses it's icons (only on iPads) when I upgraded the solution.
Tore my hair out, did the sRGB thing, did the Transparency thing.
Turns out I still had the following empty entry in my targets info.plist file
CFBundleIcons~ipad
I'd long ago moved to specifying this in the target build settings.
The solution was to simply remove this entry from the info.plist file (clicked the helpful little "-" button. Rebuilt and tested and everything was perfect once more.
Upvotes: 1
Reputation: 316
If you use xcode 9, maybe try this. Find xcarchive file, execute this command.
find Products/ -name Info.plist -print0 | xargs -0n1 plutil -replace BuildMachineOSBuild -string 16A323
Visit developer site stubyte`s answer.
Upvotes: 11
Reputation: 1927
In the "General" view, inside the "App Icons and Launch Images" section, make sure that "Apps Icons Source" is linked with the "Images.xcassets" file.
Upvotes: 4
Reputation: 65
Just had same problem. Using Xcode 8.3.3 and wanted to use AppIcon in Assests catalogue. Tried all sorts of Stack Overflow answers without success.
Finally learned about a deep clean step from Ken/Apple Forum:
Upvotes: 0