Reputation: 111
The codes are the same as the default of libgdx
public class MyGdxGame extends ApplicationAdapter {
SpriteBatch batch;
@Override
public void create () {
batch = new SpriteBatch();
}
@Override
public void render () {
Gdx.gl.glClearColor(1, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
batch.end();
}
@Override
public void dispose () {
batch.dispose();
}
}
Where is the problem ? When I open this game on my smartphone, I take this message "Unfortunately My-Gdx-Game has stopped"
What should I do if the problem is in SDKs
Upvotes: 0
Views: 58
Reputation: 23
Technically I cannot comment so I am answering here,
1) try again after commenting out these two lines from your render function:-
batch.begin();
batch.end();
2) also type this command in android studio command prompt(assuming you are using android studio for this) and tell me what happens :
gradlew desktop:run
Upvotes: 1