user6158791
user6158791

Reputation:

Android Studio: App keeps crashing on start

Something very strange is happening to me. The last time I ran my app through Android Studio it works fine. Then the second time, even when I didn't change anything, it crashes on open. Here is the logcat:

05-14 20:13:45.718 25075-25082/? E/art: Failed sending reply to debugger: Broken pipe 05-14 20:13:46.644 25075-25075/? E/AndroidRuntime: FATAL EXCEPTION: main Process: com.breunig.nathan.progressbarderby, PID: 25075 java.lang.RuntimeException: Canvas: trying to draw too large(118692000bytes) bitmap. at android.view.DisplayListCanvas.throwIfCannotDraw(DisplayListCanvas.java:260) at android.graphics.Canvas.drawBitmap(Canvas.java:1415) at android.graphics.drawable.BitmapDrawable.draw(BitmapDrawable.java:528) at android.widget.ImageView.onDraw(ImageView.java:1316) at android.view.View.draw(View.java:17185) at android.view.View.updateDisplayListIfDirty(View.java:16167) at android.view.View.draw(View.java:16951) at android.view.ViewGroup.drawChild(ViewGroup.java:3727) at android.support.design.widget.CoordinatorLayout.drawChild(CoordinatorLayout.java:1230) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:3513) at android.view.View.draw(View.java:17188) at android.view.View.updateDisplayListIfDirty(View.java:16167) at android.view.View.draw(View.java:16951) at android.view.ViewGroup.drawChild(ViewGroup.java:3727) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:3513) at android.view.View.updateDisplayListIfDirty(View.java:16162) at android.view.View.draw(View.java:16951) at android.view.ViewGroup.drawChild(ViewGroup.java:3727) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:3513) at android.view.View.updateDisplayListIfDirty(View.java:16162) at android.view.View.draw(View.java:16951) at android.view.ViewGroup.drawChild(ViewGroup.java:3727) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:3513) at android.view.View.updateDisplayListIfDirty(View.java:16162) at android.view.View.draw(View.java:16951) at android.view.ViewGroup.drawChild(ViewGroup.java:3727) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:3513) at android.view.View.updateDisplayListIfDirty(View.java:16162) at android.view.View.draw(View.java:16951) at android.view.ViewGroup.drawChild(ViewGroup.java:3727) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:3513) at android.view.View.draw(View.java:17188) at com.android.internal.policy.DecorView.draw(DecorView.java:754) at android.view.View.updateDisplayListIfDirty(View.java:16167) at android.view.ThreadedRenderer.updateViewTreeDisplayList(ThreadedRenderer.java:648) at android.view.ThreadedRenderer.updateRootDisplayList(ThreadedRenderer.java:654) at android.view.ThreadedRenderer.draw(ThreadedRenderer.java:762) at android.view.ViewRootImpl.draw(ViewRootImpl.java:2800) at android.view.ViewRootImpl.performDraw(ViewRootImpl.java:2608) at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:2215) at android.view.ViewRootImpl.doTraversal(ViewRootImpl.java:1254) at android.view.ViewRootImpl$TraversalRunnable.run(ViewRootImpl.java:6338) at android.view.Choreographer$CallbackRecord.run(Choreographer.java:874) at android.view.Choreographer.doCallbacks(Choreographer.java:686) at android.view.Choreographer.doFrame(Choreographer.java:621) at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:860) at android.os.Handler.handleCallback(Handler.java:751) at android.os.Handler.dispatchMessage(Handler.java:95) at android.os.Looper.loop(Looper.java:154) at android.app.ActivityThread.main(ActivityThread.java:6121) at java.lang.reflect.Method.invoke(Native Method) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:889) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:779)

Makes no sense. I have tried cleaning and rebuilding the project to no luck. Any help would be appreciated. Thanks.

Upvotes: 0

Views: 3599

Answers (2)

Stephen Tang
Stephen Tang

Reputation: 29

It looks like you are using a very large bitmap that the canvas could't handle it. Maybe you can change the image resource that you want to shown up.

Upvotes: 2

Ferdous Ahamed
Ferdous Ahamed

Reputation: 21756

Java.lang.RuntimeException: Canvas: trying to draw too large(118692000bytes) bitmap

You are trying to draw a very large Bitmap(around 118MB) on Canvas. To resolve this error try to reduce the size of bitmap and draw on canvas.

You can also use Bitmap decoding method:

BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeResource(getResources(), R.id.myimage, options);
int imageHeight = options.outHeight;
int imageWidth = options.outWidth;
String imageType = options.outMimeType;

See documentation about Loading Large Bitmaps Efficiently

Hope this will help~

Upvotes: 0

Related Questions