Reputation: 207
I had a game with the old version of FreeType lib. For some reason, I update the lib but there was some change to do, so I did.
But after I have a problem with the letter spacing. I show you 2 images, before and after:
there is some code (of the last image):
AssetLoader.java:
public static BitmapFont font12;
public static GlyphLayout font12G = new GlyphLayout();
font12 = generator2.generateFont(parameterText);
font12.setColor(Color.BLACK);
font12.getData().setScale(0.04f, 0.04f);
public static String leaderboards = "LEADERBOARD";
GameRender.java:
private void drawLeaderMenu() {
AssetLoader.font12G.setText(AssetLoader.font12, AssetLoader.leaderboards);
AssetLoader.font12.draw(batcher, AssetLoader.leaderboards, (GameScreen.gameWidth / 4)
- (AssetLoader.font12G.width) / 2, circle.getR().y + 20);
}
I don't understand what is the problem
Upvotes: 0
Views: 290
Reputation: 16
Try setting font.setUseIntegerPositions(false), the default is true.
Upvotes: 0
Reputation: 20140
Try to set size in FreeTypeFontParameter
instead of font scaling.
FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("BUBBLEGUM.TTF"));
FreeTypeFontGenerator.FreeTypeFontParameter parameter = new FreeTypeFontGenerator.FreeTypeFontParameter();
parameter.color = Color.WHITE;
parameter.magFilter = Texture.TextureFilter.Linear; // used for resizing quality
parameter.minFilter = Texture.TextureFilter.Linear;
parameter.size=20;
font=generator.generateFont(parameter);
font.getRegion().getTexture().setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
font.setColor(1.0f, 0.0f, 0.0f, 1.0f);
generator.dispose(); // Don't forget to dispose
Upvotes: 2