Reputation: 6500
I have the following cases where rectangles overlap.
I have the coordinates for the intersection rectangle(Blue). How can i offset the starting coordinates(top-left X-Y) of the 2 rectangles to prevent overlapping,provided that i have the coordinates of the intersection rectangle using
rectangle3 = Rectangle.Intersect(rectangle1, rectangle2);
UPDATE:
As per @MBo 's Update i have added the following code
Blue = Rectangle.Intersect(First, Second);
if (Blue != Rectangle.Empty)
{
if (First.Right == Blue.Right)
{
imgpoint.X += (Blue.Right - Blue.Left);
}
if (First.Bottom == Blue.Bottom)
{
imgpoint.Y += (Blue.Bottom - Blue.Top);
}
if (First.Left == Blue.Left)
{
imgpoint.X-= (Blue.Right - Blue.Left);
}
if (First.Top == Blue.Top)
{
imgpoint.Y -= (Blue.Bottom - Blue.Top);
}
}
UPDATE2:
As per @MBo 's Logic i implemented the code above.This works in most cases.But in some images even when the intesection is detected and the offset is added i get overlapping.See the sample image below.
The actual problem i'm trying to solve is linked to these 2 questions Translating a Point(X,Y) for Images of Different Sizes from a Custom PictureBox Control
Performing Overlap Detection of 2 Bitmaps
Please advice.
UPDATE:
As per your update i have translated the Delphi code to C#
Blue = Rectangle.Intersect(First, Second);
if (Blue != Rectangle.Empty)
{
int dcy,dcx;
int dy,dx;
int fl=First.Left,fw=First.Width,fh=First.Height,ft=First.Top,fb=First.Bottom,fr=First.Right;
int sl=Second.Left,sr=Second.Right,st=Second.Top,sb=Second.Bottom,sw=Second.Width,sh=Second.Height;
dcy = (sb + st) - (fb + ft); //doubled center y-difference
dcx = (sl + sr) - (fl + fr);
if ((int)(dcx) >= (fw + sw) || ((int)(dcy) >= (fh + sh)))
{//no intersection
}
else
{
dx = fw + sw - (int)dcx; //doubled needed x-shift absolute value
dy = fh + sh - (int)dcy;
if (dx > dy)
{
if (dcy < 0)
{
dy = - dy/2;
}
else
{
dy = dy/ 2; //needed y-shift accounting for direction
}
dx = 0;
}
else
{
if (dcy < 0)
{
dx = - dx/ 2;
}
else
{
dx = dx/2;
dy = 0;
}
}
imgpoint.X+=dx;
imgpoint.Y+=dy;
}
}
While using this code the Second Image gets moved too far in some cases.Please let me know if the code is right.
Upvotes: 3
Views: 1629
Reputation: 80187
Edit: Checked all possible cases, had got the next simple code (Delphi code, works).
//fl, fw, fr, ft, fh, fb: First.Left, Width, Right, Top, Height, Bottom
//s* - similar parameters for the second rectangle
dcy := (sb + st) - (fb + ft); //doubled center y-difference
dcx := (sl + sr) - (fl + fr);
if (Abs(dcx) >= fw + sw) or ((Abs(dcy) >= fh + sh)) then //no intersection
Exit;
dx := fw + sw - Abs(dcx); //doubled needed x-shift absolute value
dy := fh + sh - Abs(dcy);
if dx > dy then begin
if dcy < 0 then
dy := - dy div 2
else
dy := dy div 2; //needed y-shift accounting for direction
dx := 0;
end else begin
if dcy < 0 then
dx := - dx div 2
else
dx := dx div 2;
dy := 0;
end;
//Result: dx, dy pair to shift the second rectangle
Old answer for temporary reference:
You need information - what coordinate of the first rectangle coincides with corresponding coordinate of intersection rectangle. For simple intersection cases:
case
First.Right = Blue.Right:
shift Second.Left by (Blue.Right - Blue.Left)
First.Bottom = Blue.Bottom:
shift Second.Top by (Blue.Bottom - Blue.Top)
First.Left = Blue.Left:
shift Second.Left by -(Blue.Right - Blue.Left)
First.Top = Blue.Top:
shift Second.Top by -(Blue.Bottom - Blue.Top)
Edit:
If intersection exists and none of cases above is met, then full inclusion and cross-like intersection takes place. So determine what is the shortest way to avoid overlap:
dcy = (Second.Bottom + Second.Top) - (First.Bottom + First.Top)
if dcy >=0 then
shift Second.Top by (First.Bottom - Second.Top) //down
else
shift Second.Top by -(Second.Bottom - First.Top) //up
dcx = (Second.Left + Second.Right) - (First.Left + First.Right)
if dcx >=0 then
shift Second.Left by (First.Right - Second.Left) //right
else
shift Second.Left by -(Second.Right - First.Left) //left
Upvotes: 2
Reputation:
You need to check if the r2(rectangle2) if between r2.X and r2.X+r2.Height or between r2.Y and r2.Y + r2.Y+r2.Width or not betwwen us and make changes I writed a sample code
private int GetNewX(Rectangle r1, Rectangle r2)
{
if (r2.X < r1.X)
{
return r1.X - r2.Width;
}
else
{
return r1.X + r1.Width;
}
}
private int GetNewY(Rectangle r1, Rectangle r2)
{
if (r2.Y < r1.Y)
{
return r1.Y - r2.Height;
}
else
{
return r1.Y + r1.Height;
}
}
Pen pen = new Pen(Color.Black);
Rectangle r1 = new Rectangle(60, 10, 200, 200);
Rectangle r2 = new Rectangle(40, 25, 200, 160);
//If overlapped change X,Y of the r2 rectangle
Rectangle overlapRect = Rectangle.Intersect(r1, r2);
if (overlapRect.Width > 0 || overlapRect.Height > 0)
{
bool betweenX = overlapRect.X >= r1.X && overlapRect.X <= (r1.X + r1.Height);
bool betweenY = overlapRect.Y >= r1.Y && overlapRect.Y <= (r1.Y + r1.Width);
if (betweenX)
{
r2.X = GetNewX(r1,r2);
}
else if (betweenY)
{
r2.Y = GetNewY(r1, r2);
}
else
{
if (overlapRect.Width <= overlapRect.Height)
{
r2.X = GetNewX(r1, r2);
}
else
{
r2.Y = GetNewY(r1, r2);
}
}
}
Graphics g = this.CreateGraphics();
g.DrawRectangle(pen, r1);
g.DrawRectangle(pen, r2);
Upvotes: 0