Reputation: 1489
I have a Unity project that uses google vr. Unfortunately, there are some incompatibilities with the newer versions of tools and platform tools in the android sdk.
I think I can just have a separate android sdk that has the older, compatible versions of these folders and put it in my Unity project. This would allow me to keep the android sdk associated with my Android Studio projects up-to-date and keep my Unity project working. BUT, it means having two copies of the android sdk... which are big (It said ~30G when I started copying my android sdk).
Is there a more elegant solution that would not take up so much space?
Upvotes: 2
Views: 546
Reputation: 20050
The Android SDK is not particularly large: you can choose which parts of it you need, and install only those.
One of the things that make it so large is Android device images (emulators). If you don't need those, don't install them and it should take less space on your hard drive.
Upvotes: 1
Reputation: 212
what u need to do is to specify android sdk in Edit-Preferences-External Tools
Upvotes: 0