Reputation: 25
1.I want to combine the geometry,what should i do ? By using position? And i even want to let the group of geometry move in the scene together what should i do? By using add()?For example: the group of demond
Why my triangle failed to draw? my code: var mesh, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 20, 20, 20 );
// controls
controls = new THREE.OrbitControls( camera );
// ambient
scene.add( new THREE.AmbientLight( 0x00ffff ) );
// light
var light = new THREE.DirectionalLight( 0x00ffff, 1 );
light.position.set(10, 10, 0 );
//scene.add( light );
// axes
scene.add( new THREE.AxisHelper( 20 ) );
var verticesOfTriangle1 = new THREE.Vector3(1,0,0);
var verticesOfTriangle2 = new THREE.Vector3(0,0,0.3);
var verticesOfTriangle3 = new THREE.Vector3(0,0,-0.3);
var geometry = new THREE.Triangle(verticesOfTriangle1, verticesOfTriangle2, verticesOfTriangle3);
// material
var material = new THREE.MeshPhongMaterial( {
color: 0x00ffff,
shading: THREE.FlatShading,
transparent: true,
opacity: 0.7,
} );
// mesh
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
}
function animate() {
requestAnimationFrame( animate );
controls.update();
renderer.render( scene, camera );
the message from chrome:The error message
Upvotes: 2
Views: 2056
Reputation: 983
Upvotes: 1