Reputation: 6981
I'm trying to create a simple color animation in Three.js. This is my code:
var geometry = new THREE.BoxGeometry(1, 1, 1);
var material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
var cube = new THREE.Mesh(geometry, material);
game.camera.position.y = 5;
game.camera.lookAt(new THREE.Vector3());
game.scene.add(cube);
var colorAnim = new THREE.ColorKeyframeTrack(
".material.color",
[0, 2, 3, 4, 5],
[0xff0000, 0xaa00aa, 0x0000ff, 0x00aaaa, 0x00ff00]);
var colorClip = new THREE.AnimationClip(null, 5, [colorAnim]);
var colorMixer = new THREE.AnimationMixer(cube);
var colorAction = colorMixer.clipAction(colorClip);
colorAction.play();
var clock = new THREE.Clock();
var render = function ()
{
var delta = clock.getDelta();
requestAnimationFrame(render);
cube.rotation.x += Math.PI * delta;
cube.rotation.y += Math.PI * delta;
colorMixer.update(delta * colorMixer.timeScale);
game.renderer.render(game.scene, game.camera);
};
render();
But the animation does not work properly, and instead does this:
I am just trying to create a 5-second color animation, what am I doing wrong?
Upvotes: 0
Views: 1206
Reputation: 6981
All of the components must be specified separately, and the range of values is [0, 1], not 0x00-0xFF.
This works:
var colorAnim = new THREE.ColorKeyframeTrack(
".material.color",
[0, 2],
[1, 0, 0, 0, 0, 1])
Upvotes: 1