Reputation: 106609
As much as I love C and C++, I can't help but scratch my head at the choice of null terminated strings:
std::basic_string
template, but plain character arrays expecting null terminated strings are still pervasive. This is also imperfect because it requires heap allocation.Several of these things have come to light more recently than C, so it would make sense for C to not have known of them. However, several were plain well before C came to be. Why would null terminated strings have been chosen instead of the obviously superior length prefixing?
EDIT: Since some asked for facts (and didn't like the ones I already provided) on my efficiency point above, they stem from a few things:
From answers below, these are some cases where null terminated strings are more efficient:
None of the above are nearly as common as length and concat.
There's one more asserted in the answers below:
but this one is incorrect -- it's the same amount of time for null terminated and length prefixed strings. (Null terminated strings just stick a null where you want the new end to be, length prefixers just subtract from the prefix.)
Upvotes: 309
Views: 33987
Reputation: 420
I think the better question is why you think C owes you anything? C was designed to give you what you need, nothing more. You need to loose the mentality that the language must provide you with everything. Or just continue to use your higher level languages that will give you the luxary of String, Calendar, Containers; and in the case of Java you get one thing in tonnes of variety. Multiple types String, multiple types of unordered_map(s).
Too bad for you, this was not the purpose of C. C was not designed to be a bloated language that offers from a pin to an anchor. Instead you must rely on third party libraries or your own. And there is nothing easier than creating a simple struct that will contain a string and its size.
struct String
{
const char *s;
size_t len;
};
You know what the problem is with this though. It is not standard. Another language might decide to organize the len before the string. Another language might decide to use a pointer to end instead. Another might decide to use six pointers to make the String more efficient. However a null terminated string is the most standard format for a string; which you can use to interface with any language. Even Java JNI uses null terminated strings.
Lastly, it is a common saying; the right data structure for the task. If you find that need to know the size of a string more than anything else; well use a string structure that allows you to do that optimally. But don't make claims that that operation is used more than anything else for everybody. Like, why is knowing the size of a string more important than reading its contents. I find that reading the contents of a string is what I mostly do, so I use null terminated strings instead of std::string; which saves me 5 pointers on a GCC compiler. If I can even save 2 pointers that is good.
Upvotes: -6
Reputation: 21
One advantage of NUL-termination over length-prefixing, which I have not seen anyone mention, is the simplicity of string comparison. Consider the comparison standard which returns a signed result for less-than, equal, or greater-than. For length-prefixing the algorithm has to be something along the following lines:
Contrast this with the NUL-termination algorithm:
The NUL-terminated case is simpler, and very easy to implement efficiently with a dual pointer scan. The length-prefixed case does at least as much work, nearly always more. If your algorithm has to do a lot of string comparisons [e.g a compiler!], the NUL-terminated case wins out. Nowadays that might not be as important, but back in the day, heck yeah.
Upvotes: 2
Reputation: 63816
I don't buy the "C has no string" answer. True, C does not support built-in higher-level types but you can still represent data-structures in C and that's what a string is. The fact a string is just a pointer in C does not mean the first N bytes cannot take on special meaning as a the length.
Windows/COM developers will be very familiar with the BSTR
type which is exactly like this - a length-prefixed C string where the actual character data starts not at byte 0.
So it seems that the decision to use null-termination is simply what people preferred, not a necessity of the language.
Upvotes: 2
Reputation: 195
Not a Rationale necessarily but a counterpoint to length-encoded
Certain forms of dynamic length encoding are superior to static length encoding as far as memory is concerned, it all depends on usage. Just look at UTF-8 for proof. It's essentially an extensible character array for encoding a single character. This uses a single bit for each extended byte. NUL termination uses 8 bits. Length-prefix I think can be reasonably termed infinite length as well by using 64 bits. How often you hit the case of your extra bits is the deciding factor. Only 1 extremely large string? Who cares if you're using 8 or 64 bits? Many small strings (Ie Strings of English words)? Then your prefix costs are a large percentage.
Length-prefixed strings allowing time savings is not a real thing. Whether your supplied data is required to have length provided, you're counting at compile time, or you're truly being provided dynamic data that you must encode as a string. These sizes are computed at some point in the algorithm. A separate variable to store the size of a null terminated string can be provided. Which makes the comparison on time-savings moot. One just has an extra NUL at the end... but if the length encode doesn't include that NUL then there's literally no difference between the two. There's no algorithmic change required at all. Just a pre-pass you have to manually design yourself instead of having a compiler/runtime do it for you. C is mostly about doing things manually.
Length-prefix being optional is a selling point. I don't always need that extra info for an algorithm so being required to do it for a every string makes my precompute+compute time never able to drop below O(n). (Ie hardware random number generator 1-128. I can pull from an "infinite string". Let's say it only generates characters so fast. So our string length changes all the time. But my usage of the data probably doesn't care how many random bytes I have. It just wants the next available unused byte as soon as it can get it after a request. I could be waiting on the device. But I could also have a buffer of characters pre-read. A length comparison is a needless waste of computation. A null check is more efficient.)
Length-prefix is a good guard against buffer overflow? So is sane usage of library functions and implementation. What if I pass in malformed data? My buffer is 2 bytes long but I tell the function it's 7! Ex: If gets() was intended to be used on known data it could've had an internal buffer check that tested compiled buffers and malloc() calls and still follow spec. If it was meant to be used as a pipe for unknown STDIN to arrive at unknown buffer then clearly one can't know abut the buffer size which means a length arg is pointless, you need something else here like a canary check. For that matter, you can't length-prefix some streams and inputs, you just can't. Which means the length check has to be built into the algorithm and not a magic part of the typing system. TL;DR NUL-terminated never had to be unsafe, it just ended up that way via misuse.
counter-counter point: NUL-termination is annoying on binary. You either need to do length-prefix here or transform NUL bytes in some way: escape-codes, range remapping, etc... which of course means more-memory-usage/reduced-information/more-operations-per-byte. Length-prefix mostly wins the war here. The only upside to a transform is that no additional functions have to be written to cover the length-prefix strings. Which means on your more optimized sub-O(n) routines you can have them automatically act as their O(n) equivalents without adding more code. Downside is, of course, time/memory/compression waste when used on NUL heavy strings. Depending on how much of your library you end up duplicating to operate on binary data, it may make sense to work solely with length-prefix strings. That said one could also do the same with length-prefix strings... -1 length could mean NUL-terminated and you could use NUL-terminated strings inside length-terminated.
Concat: "O(n+m) vs O(m)" I'm assuming your referring to m as the total length of the string after concatenating because they both have to have that number of operations minimum (you can't just tack-on to string 1, what if you have to realloc?). And I'm assuming n is a mythical amount of operations you no longer have to do because of a pre-compute. If so, then the answer is simple: pre-compute. If you're insisting you'll always have enough memory to not need to realloc and that's the basis of the big-O notation then the answer is even more simple: do binary search on allocated memory for end of string 1, clearly there's a large swatch of infinite zeros after string 1 for us to not worry about realloc. There, easily got n to log(n) and I barely tried. Which if you recall log(n) is essentially only ever as large as 64 on a real computer, which is essentially like saying O(64+m), which is essentially O(m). (And yes that logic has been used in run-time analysis of real data structures in-use today. It's not bullshit off the top of my head.)
Concat()/Len() again: Memoize results. Easy. Turns all computes into pre-computes if possible/necessary. This is an algorithmic decision. It's not an enforced constraint of the language.
String suffix passing is easier/possible with NUL termination. Depending on how length-prefix is implemented it can be destructive on original string and can sometimes not even be possible. Requiring a copy and pass O(n) instead of O(1).
Argument-passing/de-referencing is less for NUL-terminated versus length-prefix. Obviously because you're passing less information. If you don't need length, then this saves a lot of footprint and allows optimizations.
You can cheat. It's really just a pointer. Who says you have to read it as a string? What if you want to read it as a single character or a float? What if you want to do the opposite and read a float as a string? If you're careful you can do this with NUL-termination. You can't do this with length-prefix, it's a data type distinctly different from a pointer typically. You'd most likely have to build a string byte-by-byte and get the length. Of course if you wanted something like an entire float (probably has a NUL inside it) you'd have to read byte-by-byte anyway, but the details are left to you to decide.
TL;DR Are you using binary data? If no, then NUL-termination allows more algorithmic freedom. If yes, then code quantity vs speed/memory/compression is your main concern. A blend of the two approaches or memoization might be best.
Upvotes: 4
Reputation: 19
gcc accept the codes below:
char s[4] = "abcd";
and it's ok if we treat is as an array of chars but not string. That is, we can access it with s[0], s[1], s[2], and s[3], or even with memcpy(dest, s, 4). But we'll get messy characters when we trying with puts(s), or worse with strcpy(dest, s).
Upvotes: -2
Reputation: 333
According to Joel Spolsky in this blog post,
It's because the PDP-7 microprocessor, on which UNIX and the C programming language were invented, had an ASCIZ string type. ASCIZ meant "ASCII with a Z (zero) at the end."
After seeing all the other answers here, I'm convinced that even if this is true, it's only part of the reason for C having null-terminated "strings". That post is quite illuminating as to how simple things like strings can actually be quite hard.
Upvotes: 2
Reputation: 942358
From the horse's mouth
None of BCPL, B, or C supports character data strongly in the language; each treats strings much like vectors of integers and supplements general rules by a few conventions. In both BCPL and B a string literal denotes the address of a static area initialized with the characters of the string, packed into cells. In BCPL, the first packed byte contains the number of characters in the string; in B, there is no count and strings are terminated by a special character, which B spelled
*e
. This change was made partially to avoid the limitation on the length of a string caused by holding the count in an 8- or 9-bit slot, and partly because maintaining the count seemed, in our experience, less convenient than using a terminator.
Dennis M Ritchie, Development of the C Language
Upvotes: 218
Reputation: 24207
The question is asked as a Length Prefixed Strings (LPS)
vs zero terminated strings (SZ)
thing, but mostly expose benefits of length prefixed strings. That may seem overwhelming, but to be honest we should also consider drawbacks of LPS and advantages of SZ.
As I understand it, the question may even be understood as a biased way to ask "what are the advantages of Zero Terminated Strings ?".
Advantages (I see) of Zero Terminated Strings:
"this\0is\0valid\0C"
.
Is it a string ? or four strings ? Or a bunch of bytes...char a[3] =
"foo";
is valid C (not C++) and
won't put a final zero in a.char*
. Namely
not to return the address of the string, but instead to return the actual data.That said, no need to complain in the rare case where standard C strings are indeed inefficient. Libs are available. If I followed that trend, I should complain that standard C does not include any regex support functions... but really everybody knows it's not a real problem as there is libraries available for that purpose. So when string manipulation efficiency is wanted, why not use a library like bstring ? Or even C++ strings ?
EDIT: I recently had a look to D strings. It is interesting enough to see that the solution choosed is neither a size prefix, nor zero termination. As in C, literal strings enclosed in double quotes are just short hand for immutable char arrays, and the language also has a string keyword meaning that (immutable char array).
But D arrays are much richer than C arrays. In the case of static arrays length is known at run-time so there is no need to store the length. Compiler has it at compile time. In the case of dynamic arrays, length is available but D documentation does not state where it is kept. For all we know, compiler could choose to keep it in some register, or in some variable stored far away from the characters data.
On normal char arrays or non literal strings there is no final zero, hence programmer has to put it itself if he wants to call some C function from D. In the particular case of literal strings, however the D compiler still put a zero at the end of each strings (to allow easy cast to C strings to make easier calling C function ?), but this zero is not part of the string (D does not count it in string size).
The only thing that disappointed me somewhat is that strings are supposed to be utf-8, but length apparently still returns a number of bytes (at least it's true on my compiler gdc) even when using multi-byte chars. It is unclear to me if it's a compiler bug or by purpose. (OK, I probably have found out what happened. To say to D compiler your source use utf-8 you have to put some stupid byte order mark at beginning. I write stupid because I know of not editor doing that, especially for UTF-8 that is supposed to be ASCII compatible).
Upvotes: 120
Reputation: 81307
Many design decisions surrounding C stem from the fact that when it was originally implemented, parameter passing was somewhat expensive. Given a choice between e.g.
void add_element_to_next(arr, offset)
char[] arr;
int offset;
{
arr[offset] += arr[offset+1];
}
char array[40];
void test()
{
for (i=0; i<39; i++)
add_element_to_next(array, i);
}
versus
void add_element_to_next(ptr)
char *p;
{
p[0]+=p[1];
}
char array[40];
void test()
{
int i;
for (i=0; i<39; i++)
add_element_to_next(arr+i);
}
the latter would have been slightly cheaper (and thus preferred) since it only required passing one parameter rather than two. If the method being called didn't need to know the base address of the array nor the index within it, passing a single pointer combining the two would be cheaper than passing the values separately.
While there are many reasonable ways in which C could have encoded string lengths, the approaches that had been invented up to that time would have all required functions that should be able to work with part of a string to accept the base address of the string and the desired index as two separate parameters. Using zero-byte termination made it possible to avoid that requirement. Although other approaches would be better with today's machines (modern compilers often pass parameters in registers, and memcpy can be optimized in ways strcpy()-equivalents cannot) enough production code uses zero-byte terminated strings that it's hard to change to anything else.
PS--In exchange for a slight speed penalty on some operations, and a tiny bit of extra overhead on longer strings, it would have been possible to have methods that work with strings accept pointers directly to strings, bounds-checked string buffers, or data structures identifying substrings of another string. A function like "strcat" would have looked something like [modern syntax]
void strcat(unsigned char *dest, unsigned char *src)
{
struct STRING_INFO d,s;
str_size_t copy_length;
get_string_info(&d, dest);
get_string_info(&s, src);
if (d.si_buff_size > d.si_length) // Destination is resizable buffer
{
copy_length = d.si_buff_size - d.si_length;
if (s.src_length < copy_length)
copy_length = s.src_length;
memcpy(d.buff + d.si_length, s.buff, copy_length);
d.si_length += copy_length;
update_string_length(&d);
}
}
A little bigger than the K&R strcat method, but it would support bounds-checking, which the K&R method doesn't. Further, unlike the current method, it would be possible to easily concatenate an arbitrary substring, e.g.
/* Concatenate 10th through 24th characters from src to dest */
void catpart(unsigned char *dest, unsigned char *src)
{
struct SUBSTRING_INFO *inf;
src = temp_substring(&inf, src, 10, 24);
strcat(dest, src);
}
Note that the lifetime of the string returned by temp_substring would be limited by those of s
and src
, which ever was shorter (which is why the method requires inf
to be passed in--if it was local, it would die when the method returned).
In terms of memory cost, strings and buffers up to 64 bytes would have one byte of overhead (same as zero-terminated strings); longer strings would have slightly more (whether one allowed amounts of overhead between two bytes and the maximum required would be a time/space tradeoff). A special value of the length/mode byte would be used to indicate that a string function was given a structure containing a flag byte, a pointer, and a buffer length (which could then index arbitrarily into any other string).
Of course, K&R didn't implement any such thing, but that's most likely because they didn't want to spend much effort on string handling--an area where even today many languages seem rather anemic.
Upvotes: 3
Reputation: 667
"Even on a 32 bit machine, if you allow the string to be the size of available memory, a length prefixed string is only three bytes wider than a null terminated string."
First, extra 3 bytes may be considerable overhead for short strings. In particular, a zero-length string now takes 4 times as much memory. Some of us are using 64-bit machines, so we either need 8 bytes to store a zero-length string, or the string format can't cope with the longest strings the platform supports.
There may also be alignment issues to deal with. Suppose I have a block of memory containing 7 strings, like "solo\0second\0\0four\0five\0\0seventh". The second string starts at offset 5. The hardware may require that 32-bit integers be aligned at an address that is a multiple of 4, so you have to add padding, increasing the overhead even further. The C representation is very memory-efficient in comparison. (Memory-efficiency is good; it helps cache performance, for example.)
Upvotes: 6
Reputation: 81307
One point not yet mentioned: when C was designed, there were many machines where a 'char' was not eight bits (even today there are DSP platforms where it isn't). If one decides that strings are to be length-prefixed, how many 'char's worth of length prefix should one use? Using two would impose an artificial limit on string length for machines with 8-bit char and 32-bit addressing space, while wasting space on machines with 16-bit char and 16-bit addressing space.
If one wanted to allow arbitrary-length strings to be stored efficiently, and if 'char' were always 8-bits, one could--for some expense in speed and code size--define a scheme were a string prefixed by an even number N would be N/2 bytes long, a string prefixed by an odd value N and an even value M (reading backward) could be ((N-1) + M*char_max)/2, etc. and require that any buffer which claims to offer a certain amount of space to hold a string must allow enough bytes preceding that space to handle the maximum length. The fact that 'char' isn't always 8 bits, however, would complicate such a scheme, since the number of 'char' required to hold a string's length would vary depending upon the CPU architecture.
Upvotes: 5
Reputation: 2715
C doesn't have a string as part of the language. A 'string' in C is just a pointer to char. So maybe you're asking the wrong question.
"What's the rationale for leaving out a string type" might be more relevant. To that I would point out that C is not an object oriented language and only has basic value types. A string is a higher level concept that has to be implemented by in some way combining values of other types. C is at a lower level of abstraction.
I just want to point out that I'm not trying to say this is a stupid or bad question, or that the C way of representing strings is the best choice. I'm trying to clarify that the question would be more succinctly put if you take into account the fact that C has no mechanism for differentiating a string as a datatype from a byte array. Is this the best choice in light of the processing and memory power of todays computers? Probably not. But hindsight is always 20/20 and all that :)
Upvotes: 159
Reputation: 28703
I think, it has historical reasons and found this in wikipedia:
At the time C (and the languages that it was derived from) were developed, memory was extremely limited, so using only one byte of overhead to store the length of a string was attractive. The only popular alternative at that time, usually called a "Pascal string" (though also used by early versions of BASIC), used a leading byte to store the length of the string. This allows the string to contain NUL and made finding the length need only one memory access (O(1) (constant) time). But one byte limits the length to 255. This length limitation was far more restrictive than the problems with the C string, so the C string in general won out.
Upvotes: 66
Reputation: 297285
Calavera is right, but as people don't seem to get his point, I'll provide some code examples.
First, let's consider what C is: a simple language, where all code has a pretty direct translation into machine language. All types fit into registers and on the stack, and it doesn't require an operating system or a big run-time library to run, since it were meant to write these things (a task to which is superbly well-suited, considering there isn't even a likely competitor to this day).
If C had a string
type, like int
or char
, it would be a type which didn't fit in a register or in the stack, and would require memory allocation (with all its supporting infrastructure) to be handled in any way. All of which go against the basic tenets of C.
So, a string in C is:
char s*;
So, let's assume then that this were length-prefixed. Let's write the code to concatenate two strings:
char* concat(char* s1, char* s2)
{
/* What? What is the type of the length of the string? */
int l1 = *(int*) s1;
/* How much? How much must I skip? */
char *s1s = s1 + sizeof(int);
int l2 = *(int*) s2;
char *s2s = s2 + sizeof(int);
int l3 = l1 + l2;
char *s3 = (char*) malloc(l3 + sizeof(int));
char *s3s = s3 + sizeof(int);
memcpy(s3s, s1s, l1);
memcpy(s3s + l1, s2s, l2);
*(int*) s3 = l3;
return s3;
}
Another alternative would be using a struct to define a string:
struct {
int len; /* cannot be left implementation-defined */
char* buf;
}
At this point, all string manipulation would require two allocations to be made, which, in practice, means you'd go through a library to do any handling of it.
The funny thing is... structs like that do exist in C! They are just not used for your day-to-day displaying messages to the user handling.
So, here is the point Calavera is making: there is no string type in C. To do anything with it, you'd have to take a pointer and decode it as a pointer to two different types, and then it becomes very relevant what is the size of a string, and cannot just be left as "implementation defined".
Now, C can handle memory in anyway, and the mem
functions in the library (in <string.h>
, even!) provide all the tooling you need to handle memory as a pair of pointer and size. The so-called "strings" in C were created for just one purpose: showing messages in the context of writting an operating system intended for text terminals. And, for that, null termination is enough.
Upvotes: 34
Reputation: 4750
Lazyness, register frugality and portability considering the assembly gut of any language, especially C which is one step above assembly (thus inheriting a lot of assembly legacy code). You would agree as a null char would be useless in those ASCII days, it (and probably as good as an EOF control char ).
let's see in pseudo code
function readString(string) // 1 parameter: 1 register or 1 stact entries
pointer=addressOf(string)
while(string[pointer]!=CONTROL_CHAR) do
read(string[pointer])
increment pointer
total 1 register use
case 2
function readString(length,string) // 2 parameters: 2 register used or 2 stack entries
pointer=addressOf(string)
while(length>0) do
read(string[pointer])
increment pointer
decrement length
total 2 register used
That might seem shortsighted at that time, but considering the frugality in code and register ( which were PREMIUM at that time, the time when you know, they use punch card ). Thus being faster ( when processor speed could be counted in kHz), this "Hack" was pretty darn good and portable to register-less processor with ease.
For argument sake I will implement 2 common string operation
stringLength(string)
pointer=addressOf(string)
while(string[pointer]!=CONTROL_CHAR) do
increment pointer
return pointer-addressOf(string)
complexity O(n) where in most case PASCAL string is O(1) because the length of the string is pre-pended to the string structure (that would also mean that this operation would have to be carried in an earlier stage).
concatString(string1,string2)
length1=stringLength(string1)
length2=stringLength(string2)
string3=allocate(string1+string2)
pointer1=addressOf(string1)
pointer3=addressOf(string3)
while(string1[pointer1]!=CONTROL_CHAR) do
string3[pointer3]=string1[pointer1]
increment pointer3
increment pointer1
pointer2=addressOf(string2)
while(string2[pointer2]!=CONTROL_CHAR) do
string3[pointer3]=string2[pointer2]
increment pointer3
increment pointer1
return string3
complexity O(n) and prepending the string length wouldn't change the complexity of the operation, while I admit it would take 3 time less time.
On another hand, if you use PASCAL string you would have to redesign your API for taking in account register length and bit-endianness, PASCAL string got the well known limitation of 255 char (0xFF) beacause the length was stored in 1 byte (8bits), and it you wanted a longer string (16bits->anything) you would have to take in account the architecture in one layer of your code, that would mean in most case incompatible string APIs if you wanted longer string.
Example:
One file was written with your prepended string api on an 8 bit computer and then would have to be read on say a 32 bit computer, what would the lazy program do considers that your 4bytes are the length of the string then allocate that lot of memory then attempt to read that many bytes. Another case would be PPC 32 byte string read(little endian) onto a x86 (big endian), of course if you don't know that one is written by the other there would be trouble. 1 byte length (0x00000001) would become 16777216 (0x0100000) that is 16 MB for reading a 1 byte string. Of course you would say that people should agree on one standard but even 16bit unicode got little and big endianness.
Of course C would have its issues too but, would be very little affected by the issues raised here.
Upvotes: 14
Reputation: 633
Somehow I understood the question to imply there's no compiler support for length-prefixed strings in C. The following example shows, at least you can start your own C string library, where string lengths are counted at compile time, with a construct like this:
#define PREFIX_STR(s) ((prefix_str_t){ sizeof(s)-1, (s) })
typedef struct { int n; char * p; } prefix_str_t;
int main() {
prefix_str_t string1, string2;
string1 = PREFIX_STR("Hello!");
string2 = PREFIX_STR("Allows \0 chars (even if printf directly doesn't)");
printf("%d %s\n", string1.n, string1.p); /* prints: "6 Hello!" */
printf("%d %s\n", string2.n, string2.p); /* prints: "48 Allows " */
return 0;
}
This won't, however, come with no issues as you need to be careful when to specifically free that string pointer and when it is statically allocated (literal char
array).
Edit: As a more direct answer to the question, my view is this was the way C could support both having string length available (as a compile time constant), should you need it, but still with no memory overhead if you want to use only pointers and zero termination.
Of course it seems like working with zero-terminated strings was the recommended practice, since the standard library in general doesn't take string lengths as arguments, and since extracting the length isn't as straightforward code as char * s = "abc"
, as my example shows.
Upvotes: 8
Reputation: 81
Assuming for a moment that C implemented strings the Pascal way, by prefixing them by length: is a 7 char long string the same DATA TYPE as a 3-char string? If the answer is yes, then what kind of code should the compiler generate when I assign the former to the latter? Should the string be truncated, or automatically resized? If resized, should that operation be protected by a lock as to make it thread safe? The C approach side stepped all these issues, like it or not :)
Upvotes: 8
Reputation: 67345
In many ways, C was primitive. And I loved it.
It was a step above assembly language, giving you nearly the same performance with a language that was much easier to write and maintain.
The null terminator is simple and requires no special support by the language.
Looking back, it doesn't seem that convenient. But I used assembly language back in the 80s and it seemed very convenient at the time. I just think software is continually evolving, and the platforms and tools continually get more and more sophisticated.
Upvotes: 10
Reputation: 215597
Obviously for performance and safety, you'll want to keep the length of a string while you're working with it rather than repeatedly performing strlen
or the equivalent on it. However, storing the length in a fixed location just before the string contents is an incredibly bad design. As Jörgen pointed out in the comments on Sanjit's answer, it precludes treating the tail of a string as a string, which for example makes a lot of common operations like path_to_filename
or filename_to_extension
impossible without allocating new memory (and incurring the possibility of failure and error handling). And then of course there's the issue that nobody can agree how many bytes the string length field should occupy (plenty of bad "Pascal string" languages used 16-bit fields or even 24-bit fields which preclude processing of long strings).
C's design of letting the programmer choose if/where/how to store the length is much more flexible and powerful. But of course the programmer has to be smart. C punishes stupidity with programs that crash, grind to a halt, or give your enemies root.
Upvotes: 21
Reputation: 7287
The null termination allows for fast pointer based operations.
Upvotes: 4