Joseph Fakelastname
Joseph Fakelastname

Reputation: 895

Getting no resource found errors

In a react-native project, I'm getting the following errors during gradle build

/Users/josephtibbertsma/Source/SkyHi-App/node_modules/react-native-fbsdk/android/build/intermediates/res/merged/debug/values-v24/values-v24.xml
  Error:(3) Error retrieving parent for item: No resource found that matches the given name 'android:TextAppearance.Material.Widget.Button.Borderless.Colored'.
  Error:(4) Error retrieving parent for item: No resource found that matches the given name 'android:TextAppearance.Material.Widget.Button.Colored'.
  Error:(3) Error retrieving parent for item: No resource found that matches the given name 'android:TextAppearance.Material.Widget.Button.Borderless.Colored'.
  Error:(4) Error retrieving parent for item: No resource found that matches the given name 'android:TextAppearance.Material.Widget.Button.Colored'.

I've seen other threads about this issue such as this one. The answers seem to be saying that I need to change my configuration somehow. But I shouldn't need to change my config, because this exact same config was working before. I tried updating a library and I got this error. Then I ran git reset --hard to go back to the old commit, but the error is somehow still there! I don't understand why this would happen. Also, the error is coming from react-native-fbsdk. Would I have to edit the config files for that package to fix this error?

Here's my build.gradle file:

apply plugin: "com.android.application"
apply from: project(':react-native-config').projectDir.getPath() + "/dotenv.gradle"

import com.android.build.OutputFile

/**
 * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
 * and bundleReleaseJsAndAssets).
 * These basically call `react-native bundle` with the correct arguments during the Android build
 * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
 * bundle directly from the development server. Below you can see all the possible configurations
 * and their defaults. If you decide to add a configuration block, make sure to add it before the
 * `apply from: "../../node_modules/react-native/react.gradle"` line.
 *
 * project.ext.react = [
 *   // the name of the generated asset file containing your JS bundle
 *   bundleAssetName: "index.android.bundle",
 *
 *   // the entry file for bundle generation
 *   entryFile: "index.android.js",
 *
 *   // whether to bundle JS and assets in debug mode
 *   bundleInDebug: false,
 *
 *   // whether to bundle JS and assets in release mode
 *   bundleInRelease: true,
 *
 *   // whether to bundle JS and assets in another build variant (if configured).
 *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
 *   // The configuration property can be in the following formats
 *   //         'bundleIn${productFlavor}${buildType}'
 *   //         'bundleIn${buildType}'
 *   // bundleInFreeDebug: true,
 *   // bundleInPaidRelease: true,
 *   // bundleInBeta: true,
 *
 *   // the root of your project, i.e. where "package.json" lives
 *   root: "../../",
 *
 *   // where to put the JS bundle asset in debug mode
 *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
 *
 *   // where to put the JS bundle asset in release mode
 *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in debug mode
 *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in release mode
 *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
 *
 *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
 *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
 *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
 *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
 *   // for example, you might want to remove it from here.
 *   inputExcludes: ["android/**", "ios/**"],
 *
 *   // override which node gets called and with what additional arguments
 *   nodeExecutableAndArgs: ["node"],
 *
 *   // supply additional arguments to the packager
 *   extraPackagerArgs: []
 * ]
 */

apply from: "../../node_modules/react-native/react.gradle"


/**
 * Set this to true to create two separate APKs instead of one:
 *   - An APK that only works on ARM devices
 *   - An APK that only works on x86 devices
 * The advantage is the size of the APK is reduced by about 4MB.
 * Upload all the APKs to the Play Store and people will download
 * the correct one based on the CPU architecture of their device.
 */
def enableSeparateBuildPerCPUArchitecture = false

/**
 * Run Proguard to shrink the Java bytecode in release builds.
 */
def enableProguardInReleaseBuilds = false

android {
    compileSdkVersion 25
    buildToolsVersion '25.0.2'

    defaultConfig {
        applicationId "com.xxxxxx"
        minSdkVersion 16
        targetSdkVersion 22
        versionCode 1
        versionName "1.0"
        ndk {
            abiFilters "armeabi-v7a", "x86"
        }
    }
    splits {
        abi {
            reset()
            enable enableSeparateBuildPerCPUArchitecture
            universalApk false  // If true, also generate a universal APK
            include "armeabi-v7a", "x86"
        }
    }
    buildTypes {
        release {
            minifyEnabled enableProguardInReleaseBuilds
            proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
        }
        debug {
            debuggable true
        }
    }
    // applicationVariants are e.g. debug, release
    applicationVariants.all { variant ->
        variant.outputs.each { output ->
            // For each separate APK per architecture, set a unique version code as described here:
            // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
            def versionCodes = ["armeabi-v7a":1, "x86":2]
            def abi = output.getFilter(OutputFile.ABI)
            if (abi != null) {  // null for the universal-debug, universal-release variants
                output.versionCodeOverride =
                        versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
            }
        }
    }
}

dependencies {
    compile project(':react-native-device-info')
    compile project(':react-native-vector-icons')
    compile fileTree(dir: "libs", include: ["*.jar"])
    compile "com.android.support:appcompat-v7:23.0.1"
    compile "com.facebook.react:react-native:+"  // From node_modules

    compile project(':react-native-fbsdk')
    compile project(':react-native-navigation')
    compile project(':react-native-config')
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
    from configurations.compile
    into 'libs'
}

Upvotes: 3

Views: 511

Answers (2)

Priyesh Mishra
Priyesh Mishra

Reputation: 119

Go to node_modules -> react-native-fbsdk -> android -> build.gradle and change

com.facebook.android:facebook-android-sdk:4+

to

com.facebook.android:facebook-android-sdk:4.22.1

Upvotes: 0

OneCricketeer
OneCricketeer

Reputation: 191738

Like the post you linked to says, the support libraries must match your compileSdk.

Update the line that contains

support:appcompat-v7:23.0.1

And you may want to also add the Support Design Library

compile 'com.android.support:design:25.3.1'

Also make sure that you update the nested projects.

Plus, if you think it worked before, and "suddenly broke", then that could be because you're always compiling the very latest version of react-native:+ (hint : don't use just a plus as a version )

Upvotes: 1

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