Reputation: 2535
I am using :
createjs.Sound.play("Demo_Sound").on("complete", function () {
alert('fin.');
}, this);
When Demo_Sound is not in audioSprite but it is a normal sound then it calls the "complete" event in IE too.
This is not working. Any leads will be greatly appreciated.
Upvotes: 1
Views: 158
Reputation: 2535
The audiosprites were very small in length (2,3 seconds). And the gap between audios was only 200ms. I increased this gap and combined more sounds in one sprite and it is working fine now.
Upvotes: 0