infoclogged
infoclogged

Reputation: 3997

Passing compiler options in CMake command line

I know how to pass compiler options using the cmake command:

set(CMAKE_CXX_FLAGS "-Wall -Wno-dev -Wl,-rpath=/home/abcd/libs/")

Is there also a way to pass the options from the command line that will override the CMakeLists.txt options? Something like:

cmake -Wl,-rpath=/home/abcd/newlibs/ path/to/CMakeLists.txt

or

cmake -D CMAKE_CXX_FLAGS="-Wno-dev -Wl,-rpath=/home/abcd/libs/" path/to/CMakeLists.txt

My main problem is that I want to know how to append flags and how to override existing compiler flags from the command line.

Upvotes: 108

Views: 175269

Answers (8)

patraulea
patraulea

Reputation: 884

To append flags after those set via CMAKE_CXX_FLAGS_DEBUG from CMakeLists.txt, you can build a cmake DEB or RPM package with this patch:

--- a/Source/cmNinjaTargetGenerator.cxx
+++ b/Source/cmNinjaTargetGenerator.cxx
@@ -900,6 +900,9 @@ void cmNinjaTargetGenerator::WriteCompileRule(const std::string& lang,
     flags += cmStrCat(' ', modmapFlags);
   }
 
+  if (auto extra = mf->GetSafeDefinition(cmStrCat("CMAKE_EXTRA_FLAGS_", lang)); extra.size())
+      flags += cmStrCat(' ', extra);
+
   vars.Flags = flags.c_str();
   vars.DependencyFile = rule.DepFile.c_str();
git clone https://github.com/Kitware/CMake -b release
cd CMake
./bootstrap --parallel=`nproc`
sed -i 's/set(CPACK_GENERATOR.*/set(CPACK_GENERATOR "DEB")/' CPackConfig.cmake
make -j`nproc` package

Upvotes: 1

OnuchinVA
OnuchinVA

Reputation: 61

Look:

cmake \ 
-DCMAKE_C_FLAGS_INIT:STRING="<your special cflags for all variants of build type>" \ 
-DCMAKE_CXX_FLAGS_INIT:STRING="<your special cxxflags>" \ 
-DCMAKE_ASM_FLAGS_INIT:STRING="<your special asmflags>" \ 
-DCMAKE_EXE_LINK_FLAGS_INIT:STRING="<your special ldflags>" \ 
-S "<path to folder with root CMakeLists.txt>" \ 
-B "<path to folder for build>"

In CMakeCache.txt created variables CMAKE_C_FLAGS and others with yours special compiler options. If you want also to redefine compiler flags for release then just add for example -DCMAKE_C_FLAGS_RELEASE:STRING="-O2 -g -DNODEBUG". And in command line pushed next flags:

gcc <flags from CMAKE_C_FLAGS_INIT> <flags from CMAKE_C_FLAGS_RELEASE> ...

Upvotes: 0

Ingo
Ingo

Reputation: 736

I simply use the $ENV() operator to get the environment variable, for example in a CMakeLists.txt:

add_compile_options($ENV{MY_CXXFLAG})

The only problem is that $ENV() is only read on in the configuration stage, so CMake does not see the environment setting on the current build stage. But reconfiguring is triggered by changed CMake files, so I just use touch to simulate a change. Here is an example of a command line:

touch CMakeLists.txt && MY_CXXFLAG="-D DEBUG" cmake --build build --config Debug

or what other options do you use. With this simple example, there are still some quirks with the flag string of the environment variable, e.g., more than one option. But it shouldn't be a big problem with string handling in CMakeLists.txt to beautify this.

Upvotes: -1

TarmoPikaro
TarmoPikaro

Reputation: 5223

Most of the answers here are valid, but I have also stumbled on how to pass CMAKE_CXX_FLAGS and add an include directory with a space in it (Windows).

Apparently, if you run that argument from the command line, you need to be extra careful with quotation (see also here).

cmake ... -DCMAKE_CXX_FLAGS="-fms-compatibility-version=19.00 --target=i686--windows -X -I """C:\Program Files (x86)\Windows Kits\10\Include\10.0.18362.0\um""" "

So if the include path contains spaces, and that needs to be quoted, but you need also to quote CMAKE_CXX_FLAGS, which ends up with starting quotation with a single quote character ("), and whenever you need a quote, you place three quotation characters instead. (""")

That's a bit odd in overall, and it took a while to figure this out.

Upvotes: 1

kakyo
kakyo

Reputation: 11580

My answer aims to prove one thing:

Command line options like CMAKE_C_FLAGS and CMAKE_CXX_FLAGS always append and never overwrite.

Here it comes.

Prepare files under folder hello_world

hello.c

#include <stdio.h>


int main(int argc, char* argv[]) {
    printf("Hello World!\n");
#ifdef DEFINED_IN_CMAKELISTS
    printf("You are here because you defined DEFINED_IN_CMAKELISTS in CMakeLists and it is not overwritten.\n");
#else
    printf("You are here because CLI CMAKE_C_FLAGS overwrote DEFINED_IN_CMAKELISTS, or you have NOT defined DEFINED_IN_CMAKELISTS.\n");
#endif 
#ifdef DEFINED_IN_CLI
    printf("You are here because you defined DEFINED_IN_CLI when running cmake -DCMAKE_C_FLAGS.\n");
#else
    printf("You are here because you have NOT defined DEFINED_IN_CLI when running cmake -DCMAKE_C_FLAGS.\n");
#endif // #ifdef DEFINED_IN_CLI
    return 0;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.4.1 FATAL_ERROR)
project(Hello)

set(HELLO_SRCS Hello.c)

add_executable(Hello ${HELLO_SRCS})

set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DDEFINED_IN_CMAKELISTS")

Generate CMake files

$ mkdir _build && cd _build && cmake ..

-- The C compiler identification is AppleClang 11.0.3.11030032
-- The CXX compiler identification is AppleClang 11.0.3.11030032
-- Check for working C compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc
-- Check for working C compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++
-- Check for working CXX compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Configuring done
-- Generating done
-- Build files have been written to: /Users/me/Desktop/_dev/playground/cmake/hello_world/_build

Make and run

$ make

Scanning dependencies of target Hello
[ 50%] Building C object CMakeFiles/Hello.dir/Hello.c.o
[100%] Linking C executable Hello
[100%] Built target Hello
$ ./Hello

Hello World!
You are here because you defined DEFINED_IN_CMAKELISTS in CMakeLists and it is not overwritten.
You are here because you have NOT defined DEFINED_IN_CLI when running cmake -DCMAKE_C_FLAGS.

Define new compiler options from command line

$ cmake -DCMAKE_C_FLAGS="-DDEFINED_IN_CLI" ..

-- Configuring done
-- Generating done
-- Build files have been written to: /Users/me/Desktop/_dev/playground/cmake/hello_world/_build

Make and run

$ make

[ 50%] Building C object CMakeFiles/Hello.dir/Hello.c.o
[100%] Linking C executable Hello
[100%] Built target Hello
$ ./Hello 

Hello World!
You are here because you defined DEFINED_IN_CMAKELISTS in CMakeLists and it is not overwritten.
You are here because you defined DEFINED_IN_CLI when running cmake -DCMAKE_C_FLAGS.

Conclusion

From the above test, you can see that even without hard-appending using something like

-DCMAKE_C_FLAGS="${CMAKE_C_FLAGS} -DDEFINED_IN_CLI"

, CMake still appends the CLI options to what's already in CMakeLists.txt.

Upvotes: 40

Florian
Florian

Reputation: 42842

Yes, you can append compiler and linker options. But there are two things you have to differentiate in CMake: the first call to generate the build environment and all consecutive calls for regenerating that build environment after changes to your CMakeLists.txt files or dependencies.

Here are some of the possibilities (excluding the more complex toolchain variants):

Append Compiler Flags

  1. The initial content from the cached CMAKE_CXX_FLAGS variable is a combination of CMAKE_CXX_FLAGS_INIT set by CMake itself during OS/toolchain detection and whatever is set in the CXXFLAGS environment variable. So you can initially call:

     cmake -E env CXXFLAGS="-Wall" cmake ..
    
  2. Later, CMake would expect that the user modifies the CMAKE_CXX_FLAGS cached variable directly to append things, e.g., by using an editor like ccmake commit with CMake.

  3. You can easily introduce your own build type like ALL_WARNINGS. The build type specific parts are appended:

      cmake -DCMAKE_CXX_FLAGS_ALL_WARNINGS:STRING="-Wall" -DCMAKE_BUILD_TYPE=ALL_WARNINGS ..
    

Append Linker Flags

The linker options are more or less equivalent to the compiler options. Just that CMake's variable names depend on the target type (EXE, SHARED or MODULE).

  1. The CMAKE_EXE_LINKER_FLAGS_INIT, CMAKE_SHARED_LINKER_FLAGS_INIT or CMAKE_MODULE_LINKER_FLAGS_INIT do combine with the evironment variable LDFLAGS to CMAKE_EXE_LINKER_FLAGS, CMAKE_SHARED_LINKER_FLAGS and CMAKE_MODULE_LINKER_FLAGS.

    So you can e.g call:

     cmake -E env LDFLAGS="-rpath=/home/abcd/libs/" cmake ..
    
  2. See above.

  3. Build type-specific parts are appended:

     cmake -DCMAKE_SHARED_LINKER_FLAGS_MY_RPATH:STRING="-rpath=/home/abcd/libs/" -DCMAKE_BUILD_TYPE=MY_RPATH ..
    

Alternatives

Just be aware that CMake does provide a special variable to set complier/linker flags in a platform independent way. So you don't need to know the specific compiler/linker option.

Here are some examples:

Unfortunately, there is none for the compiler's warning level (yet)

References

Upvotes: 91

Tomaz Canabrava
Tomaz Canabrava

Reputation: 2398

Use:

cmake -D CMAKE_CXX_FLAGS="-Wno-dev -Wl,-rpath=/home/abcd/libs/" path/to/CMakeLists.txt

This should work. The problem is that if you find_package() some package that also changes the CMAKE_CXX_FLAGS, then it would not only partially work.

Upvotes: 19

M Kelly
M Kelly

Reputation: 81

Perhaps this would work -

cmake -DCMAKE_CXX_FLAGS="$(CMAKE_CXX_FLAGS) -DYOUR_CUSTOM_DEFINE=1" <rest of original cmake cmdline>

like Tomaz mentioned above. -m

Upvotes: 7

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