Reputation: 15
The Chapter 12 of OpenGL ES 2.0 programming guide
book has an example, which called Example 12-2 Render to Depth Texture
.
This example calls glTexImage2D API, and the internalformat
parameter is GL_DEPTH_COMPONENT.
But using GL_DEPTH_COMPONENT is not allowed according to https://www.khronos.org/registry/OpenGL-Refpages/es2.0/xhtml/glTexImage2D.xml.
So I have 2 questions about OpenGL ES 2.0.
www.khronos.org
?Upvotes: 0
Views: 2468
Reputation: 2380
Which API will use GL_DEPTH_COMPONENT enumeration?
glRenderbufferStorage uses GL_DEPTH_COMPONENT
, specifically GL_DEPTH_COMPONENT16
glGenRenderbuffers(1, (GLuint*)&_nRenderTargetRboDepthId);
glBindRenderbuffer(GL_RENDERBUFFER, _nRenderTargetRboDepthId);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, nTexWidth, nTexHeight);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, _nRenderTargetRboDepthId);
GLenum err = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if(err != GL_FRAMEBUFFER_COMPLETE) { // error!
// format harddrive
}
Upvotes: 1