Reputation: 21
I am trying to merge two programs. One is for a video player that plays the intro video, and the other is for displaying a radar (I found the coding online). What I want to do is, play the video first, which is an introduction to the Radar, and then have the radar displayed. The radar display is linked with Arduino Mega 2560 and that has its own coding. Here are the two codes.
import processing.video.*;
String PATH = "D:\\FullZord.mp4";
Movie mov;
void setup()
{
size(1920, 1080);
frameRate(30);
mov = new Movie(this, PATH);
mov.play();
mov.speed(1);
mov.volume(10);
}
void movieEvent(Movie m)
{
m.read();
}
void draw()
{
image(mov, 0, 0, width, height);
}
and
import processing.serial.*; // imports library for serial communication
import java.awt.event.KeyEvent; // imports library for reading the data from the serial port
import java.io.IOException;
Serial myPort; // defines Object Serial
// defubes variables
String angle="";
String distance="";
String data="";
String noObject;
float pixsDistance;
int iAngle, iDistance;
int index1=0;
int index2=0;
PFont orcFont;
void setup()
{
size (1920, 1080);
smooth();
myPort = new Serial(this,"COM4", 9600); // starts the serial communication
myPort.bufferUntil('.'); // reads the data from the serial port up to the character '.'. So actually it reads this: angle,distance.
orcFont = loadFont("OCRAExtended-30.vlw");
}
void draw()
{
fill(98,245,31);
textFont(orcFont);
// simulating motion blur and slow fade of the moving line
noStroke();
fill(0,4);
rect(0, 0, width, 1010);
fill(98,245,31); // green color
// calls the functions for drawing the radar
drawRadar();
drawLine();
drawObject();
drawText();
}
void serialEvent (Serial myPort)
{ // starts reading data from the Serial Port
// reads the data from the Serial Port up to the character '.' and puts it into the String variable "data".
data = myPort.readStringUntil('.');
data = data.substring(0,data.length()-1);
index1 = data.indexOf(","); // find the character ',' and puts it into
the
variable "index1"
angle= data.substring(0, index1); // read the data from position "0" to position of the variable index1 or thats the value of the angle the Arduino Board sent into the Serial Port
distance= data.substring(index1+1, data.length()); // read the data from position "index1" to the end of the data pr thats the value of the distance
// converts the String variables into Integer
iAngle = int(angle);
iDistance = int(distance);
}
void drawRadar()
{
pushMatrix();
translate(960,1000); // moves the starting coordinats to new location
noFill();
strokeWeight(2);
stroke(98,245,31);
// draws the arc lines
arc(0,0,1800,1800,PI,TWO_PI);
arc(0,0,1400,1400,PI,TWO_PI);
arc(0,0,1000,1000,PI,TWO_PI);
arc(0,0,600,600,PI,TWO_PI);
// draws the angle lines
line(-960,0,960,0);
line(0,0,-960*cos(radians(30)),-960*sin(radians(30)));
line(0,0,-960*cos(radians(60)),-960*sin(radians(60)));
line(0,0,-960*cos(radians(90)),-960*sin(radians(90)));
line(0,0,-960*cos(radians(120)),-960*sin(radians(120)));
line(0,0,-960*cos(radians(150)),-960*sin(radians(150)));
line(-960*cos(radians(30)),0,960,0);
popMatrix();
}
void drawObject()
{
pushMatrix();
translate(960,1000); // moves the starting coordinats to new location
strokeWeight(9);
stroke(255,10,10); // red color
pixsDistance = iDistance*22.5; // covers the distance from the sensor from cm to pixels
// limiting the range to 40 cms
if(iDistance<40){
// draws the object according to the angle and the distance
line(pixsDistance*cos(radians(iAngle)),-pixsDistance*sin(radians(iAngle)),950*cos(radians(iAngle)),-950*sin(radians(iAn
gle)));
}
popMatrix();
}
void drawLine()
{
pushMatrix();
strokeWeight(9);
stroke(30,250,60);
translate(960,1000); // moves the starting coordinats to new location
line(0,0,950*cos(radians(iAngle)),-950*sin(radians(iAngle))); // draws the line according to the angle
popMatrix();
}
void drawText()
{ // draws the texts on the screen
pushMatrix();
if(iDistance>40)
{
noObject = "Out of Range";
}
else
{
noObject = "In Range";
}
fill(0,0,0);
noStroke();
rect(0, 1010, width, 1080);
fill(98,245,31);
textSize(25);
text("10cm",1180,990);
text("20cm",1380,990);
text("30cm",1580,990);
text("40cm",1780,990);
textSize(40);
text("Object: " + noObject, 240, 1050);
text("Angle: " + iAngle +" °", 1050, 1050);
text("Distance: ", 1380, 1050);
if(iDistance<40)
{
text(" " + iDistance +" cm", 1400, 1050);
}
textSize(25);
fill(98,245,60);
translate(961+960*cos(radians(30)),982-960*sin(radians(30)));
rotate(-radians(-60));
text("30°",0,0);
resetMatrix();
translate(954+960*cos(radians(60)),984-960*sin(radians(60)));
rotate(-radians(-30));
text("60°",0,0);
resetMatrix();
translate(945+960*cos(radians(90)),990-960*sin(radians(90)));
rotate(radians(0));
text("90°",0,0);
resetMatrix();
translate(935+960*cos(radians(120)),1003-960*sin(radians(120)));
rotate(radians(-30));
text("120°",0,0);
resetMatrix();
translate(940+960*cos(radians(150)),1018-960*sin(radians(150)));
rotate(radians(-60));
text("150°",0,0);
popMatrix();
}
Upvotes: 0
Views: 128
Reputation: 21
Solved it! I just used a time-delay function. This one.
if (millis() > 1000) {
// do something
}
Upvotes: 0
Reputation: 42174
You're going to have to read the reference material for the video library. You're looking for a way to detect when the movie is playing, or when it's stopped. It's probably something like an isPlaying()
function in the Movie
class.
When you have that, you can call that in the draw()
function to detect whether the movie is still playing. If so, draw it. If not, then show the radar.
But start smaller. First off, can you just print something to the console when the movie is done playing? Build off of that.
Also, I highly recommend that you don't just use code that you copy-pasted from the internet. That's only going to give you a ton of headaches. Instead, try to understand exactly what the code is doing. Otherwise it's going to be impossible to debug or make changes. You need to really understand the code before you can use it.
Upvotes: 1