Reputation: 1632
I try to display tiles within a GridView using a custom item layout. Each has a TextView as well as three image buttons below. The XML item layout looks like this. Within the Android Studio designer, the layout looks exactly the way I want it.
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
android:orientation="vertical">
<TextView
android:id="@+id/textView3"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="TextView" />
<LinearLayout
android:layout_weight="1"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal">
<ImageView
android:id="@+id/imageView3"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_weight="1"
app:srcCompat="@drawable/ic_edit" />
<ImageView
android:id="@+id/imageView2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_weight="1"
app:srcCompat="@drawable/ic_play" />
<ImageView
android:id="@+id/imageView4"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_weight="1"
app:srcCompat="@drawable/ic_remove" />
</LinearLayout>
</LinearLayout>
However, after inflating within my GridView adapter, the TextView is visible but the three image views are not shown. Same happens when I use image button. Curiously, when I replace the three images by a normal button, it works.
Adapter code:
@Override
public View getView(int position, View convertView, ViewGroup parent) {
final LayoutInflater inflater = LayoutInflater.from(context);
View v = inflater.inflate(R.layout.layout_subject, parent, false);
float scale = context.getResources().getDisplayMetrics().density;
v.setLayoutParams(new ConstraintLayout.LayoutParams((int)(180 * scale + .5f), (int)(180 * scale + .5f)));
return v;
}
The defined tile size 180 x 180 is indeed large enough, at runtime, there's plenty of empty space where the images should be.
Any idea what could be wrong?
Thank you in advance
Upvotes: 0
Views: 117
Reputation: 2252
The image assets you are using are vectors and you need to make some changes in your build.gradle file. add
vectorDrawables.useSupportLibrary = true
under defaultConfig in your build.gradle file.
android {
defaultConfig {
...
...
vectorDrawables.useSupportLibrary = true //add this
}
}
In your Activity add this line of code
AppCompatDelegate.setCompatVectorFromResourcesEnabled(true);
now you can set vector using app:srcCompat
instead of android:src
.
Upvotes: 1