Reputation: 526
Ok, so the problem is pretty simple, but hard to explain.
I'm making an InputGenerator component, which generates a list of inputs.
Each generated input has a corresponding "remove" button next to it. The two elements (the input and the button) are wrapped in a div inside a map function. The div has a unique key prop. It looks like this (this is the whole component's jsx):
<div style={[InputGenerator.style.wrapper]}>
<div className="container" style={InputGenerator.style.container}>
{this.state.inputs.map((input, idx) => {
return (
<div key={idx} style={[
InputGenerator.style.row,
InputGenerator.count > 1 && idx > 0 ? InputGenerator.style.input.pushTop : {},
]}>
<InputText
id={input.id}
name={input.name}
placeholder={input.placeholder}
style={input.style}
/>
<Button
style={InputGenerator.style.remove}
type={Button.TYPES.BASIC}
icon="ion-close-round"
onClick={this.remove.bind(this, input.id)}
/>
</div>
);
})}
</div>
<div className="controls" style={InputGenerator.style.controls}>
<Button icon="ion-plus" type={Button.TYPES.PRIMARY} title="Add ingredient" onClick={this.add.bind(this)}/>
</div>
</div>
As you may see, all the inputs are kept in the this.state object and each one is given an unique id.
Here are the are add and remove methods:
add():
add() {
InputGenerator.count++;
const newInput = {
id: this.id,
name: this.props.name,
placeholder: this.props.placeholder,
style: this.style,
value: '',
};
const inputs = this.state.inputs;
inputs.push(newInput);
this.setState({ inputs });
}
remove():
remove(id) {
this.setState({
inputs: this.state.inputs.filter(i => i.id !== id),
});
}
The problem is:
So, I'm open for ideas and suggestions how to proceed.
Here's an isolated sandbox to play around with my component and see the "bug" in action: https://codesandbox.io/s/5985AKxRB
Thanks in advance! :)
Upvotes: 0
Views: 112
Reputation: 12103
The issue you facing is because you are not handling state properly. You need to update state when you change input value.
handleChange(index,event) {
let inputs = this.state.inputs;
inputs[index].value = event.target.value;
this.setState({inputs:inputs})
}
DEMO : DEMO
Here is the updated code:
import React, { Component } from 'react';
import { render } from 'react-dom';
import Hello from './Hello';
const styles = {
fontFamily: 'sans-serif',
textAlign: 'center',
};
const App = () =>
<div style={styles}>
<InputGenerator />
</div>;
class InputGenerator extends Component {
constructor() {
super();
this.state = {
inputs: [],
};
}
componentWillMount() {
this.add();
}
handleChange(index,event) {
let inputs = this.state.inputs;
inputs[index].value = event.target.value;
this.setState({inputs:inputs})
}
add() {
InputGenerator.count++;
const newInput = {
id: this.id,
name: this.props.name,
placeholder: this.props.placeholder,
style: this.style,
value: '',
};
const inputs = this.state.inputs;
inputs.push(newInput);
this.setState({ inputs });
}
get id() {
if (this.props.id) {
return `${this.props.id}-${InputGenerator.count}`;
}
return `InputGeneratorItem-${InputGenerator.count}`;
}
get style() {
return [];
}
remove(id) {
var state = this.state;
state.inputs = state.inputs.filter(i => i.id !== id);
this.setState({
inputs: state.inputs
});
}
render() {
return (
<div>
<div className="container">
{this.state.inputs.map((input, idx) => {
return (
<div key={idx}>
<input
id={input.id}
name={input.name}
value = {input.value}
onChange={this.handleChange.bind(this,idx)}
placeholder={input.placeholder}
/>
<button onClick={this.remove.bind(this, input.id)}>
Remove
</button>
</div>
);
})}
</div>
<div className="controls">
<button onClick={this.add.bind(this)}>Add</button>
</div>
</div>
);
}
}
InputGenerator.count = 0;
render(<App />, document.getElementById('root'));
Upvotes: 2