Reputation: 424
my question was
I want to create a simple line graph with certain values. This is done in a view within the mainviewcontroller
. I created a UIview named chart. I pass the data to the chart when its retrieved from the API. I figured out how to draw the axis but I am stuck now. I cant find anything on google on how to set labels on intervals and to make the points appear dynamically.
- draw the xasis and its labels.
- draw the dots in the graph.
My salution
- i figured out how to do all the things i asked for.
The code I have now:
class ChartView: UIView {
//some variables
var times: [String] = []
var AmountOfRain: [Double] = []
let pathy = UIBezierPath()
let pathx = UIBezierPath()
var beginwitharray = Array<CGFloat>()
// Only override draw() if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
override func draw(_ rect: CGRect) {
// Drawing code
//draw the y line
pathy.move(to: CGPoint(x: 30, y: 10))
pathy.addLine(to: CGPoint(x: 30, y: 10))
pathy.addLine(to: CGPoint(x: 30, y: frame.size.height - 30))
UIColor.black.setStroke()
pathy.lineWidth = 1.0
pathy.stroke()
//draw the x line
pathx.move(to: CGPoint(x: 30, y: frame.size.height - 30))
pathx.addLine(to: CGPoint(x: 30, y: frame.size.height - 30))
pathx.addLine(to: CGPoint(x: frame.size.width - 30, y: frame.size.height - 30))
UIColor.black.setStroke()
pathx.lineWidth = 1.0
pathx.stroke()
//when the data arrives form the SUPER slow duienradar API refresh it with the data
if beginwitharray != []{
//remove the label retriving data
let label = viewWithTag(1)
DispatchQueue.main.sync {
label?.removeFromSuperview()
}
//create the dots in the graph
var point = CGPoint()
//simple way to do 2 loop in 1 loop.
var intforbeginarray = 0
let stoke = UIBezierPath()
//get the first 6 itmes out of the rain array cuz of space issues
let first6aumountarray = AmountOfRain[0...5]
stoke.move(to: CGPoint(x: 30, y: self.frame.size.height - 30))
//loop trough the data in the amounts array
for amount in first6aumountarray{
//determen the hight of the dot
let InitialHeight = (CGFloat(amount) * (self.frame.size.height - 30))/6
let pointHeight = (frame.size.height - 30) - InitialHeight
//make the point so we can draw it using UIbezierpath()
point = CGPoint(x: beginwitharray[intforbeginarray] + 20, y: pointHeight)
intforbeginarray += 1
//create the dot
let dot = UIBezierPath()
dot.addArc(withCenter: point, radius: CGFloat(5), startAngle: CGFloat(0), endAngle: CGFloat(360), clockwise: true)
UIColor.black.setFill()
dot.lineWidth = 30
dot.fill()
//create the line between dots will give a warning on the last one cuz the last one doenst go anyway
stoke.addLine(to: point)
stoke.move(to: point)
stoke.lineWidth = 1
UIColor.black.setStroke()
}
//make the strokes
stoke.stroke()
}
}
func getvalues(RainData: [Double], TimesData:[String]){
//assing the data to the subview
self.AmountOfRain = RainData
self.times = TimesData
//xaxis values
let maxint = [0, 1, 2, 3, 4, 5, 6]
//calculate the hight spacing to fit the graph
let heightperstep = ((self.frame.size.height - 5)/6)-5
var beginheight = self.frame.size.height - 35
//calculate the width spacing to fit the graph
let widthperstep = ((self.frame.size.width - 5)/6)-5
var beginwith = CGFloat(30)
//extra check to see if we have data at all.
if times != []{
//get the first 6 items out of the times array for use in our graph
let first6 = times[0...5]
//draw the label on the main queue
DispatchQueue.main.sync {
//draw the xaxis labels accroding to the spacing
for number in maxint{
let label = UILabel(frame: CGRect(x: 5, y: beginheight, width: 25, height: 15))
label.text = "\(number)"
self.addSubview(label)
beginheight = beginheight - heightperstep
}
//draw the yaxis labels according to the spacing
for time in first6{
let label = UILabel(frame: CGRect(x: beginwith, y: self.frame.size.height - 20, width: 55, height: 15))
label.text = time
self.addSubview(label)
beginwitharray.append(beginwith)
beginwith = beginwith + widthperstep
}
}
}
//redrawthe graph with new data.
setNeedsDisplay()
}}
Any help would be appreciated. I also can't use a lib or a pod since this is a school project and I need to create a simple graph.
EDIT:
Completed my code, cleared up an error when running this code
What I did first was to draw the x-asis and the y-axis. After this I considered reasonable values for the aumountofrain data. this turns out cannot really be higher then 6. Since I could fit around 6 labels in the space I have the steps where easy go down by 1 till I hit 0. The calculations I did are for my specific frame height. After I figured it all out and the padding for the y-asxis. It was a matter of figuring out how to get the dots in the right place. Since I already have the data in the beginwitharray I just needed to calculate the height. Then it was simply loop trough the data and draw each dot. Then I just had to connect the dots using the uibezierpath.
i hope my troubles will save someone a lot of time when they read how i done it.
Upvotes: 1
Views: 1179
Reputation: 2680
This might be helpful: Draw Graph curves with UIBezierPath
Essentially what you need to do is for every data set you have you need to know the y-axis range of values and based on those ranges assign each value a CGFloat value (in your case inches of rain needs to correlate to a certain CGFloat value). Let's say you have your set amountOfRain = [0.1, 1.3, 1.5, 0.9, 0.1, 0]
so your range is var rangeY = amountOfRain.max() - amountOfRain.min()
. now lets find out where your first data point 0.1 should go on your graph by converting inches of rain to a CGFloat value that corresponds to the axis you've drawn already, this equation is just basic algebra: let y1 = (amountOfRain[0]/rangeY)*((frame.size.height-30) - 10) + 10
now it looks like your rain samples are at regular intervals so maybe let x1:CGFloat = 10
now you can add a dot or something at the CGPoint corresponding with (x1,y1). If you did this with all the data points it would create a graph that has your maximum value at the top of the graph and minimum value at the bottom. Good Luck!
Upvotes: 2