Reputation: 437
In C#, I am trying to PInvoke the following C method:
// C code:
BOOL VstSetLineDetail(
tVstHdl pDataHdl, // type is void*
long pLineItemNo,
tVstTransType pTransType, // enum type
tVstTransSubType pTransSubType, // enum type
tVstTransCd pTransCd, // enum type
char *pTransDate,
tVstTaxedGeo *pTaxedGeoFlag, // enum type
double *pExtdAmt,
double *pTotalTax,
double *pCombRate,
char *pUserArea,
tVstTaxingJuris *pTaxingJuris, // enum type
char *pCustExmtCertifNum,
char *pDivCd,
char *pStoreCd,
char *pGLAcct)
I am marshalling it in C# the following way:
// C# code:
[DllImport(@"VertexNative\Vst.dll")]
public static extern bool VstSetLineDetail(
[In]IntPtr dataHandle,
[In]long lineItemNumber,
[In]VstTransactionType transactionType, // an enum I defined in C#
[In]VstTransactionSubtype transactionSubtype, // C# enum
[In]VstTransactionCode transactionCode, // C# enum
[In]string transactionDate,
[In]ref VstTaxedGeo taxedGeo, // C# enum
[In]ref double totalAmount,
[In]ref double totalTax,
[In]ref double combinedTaxRate,
[In]string userArea,
[In]ref VstTaxingJurisdiction jurisdiction, // C# enum
[In]string exceptionCertificate,
[In]string divisionCode,
[In]string storeCode,
[In]string generalLedgerAccount);
Calling it always produces a System.AccessViolationException. I've tried many combinations of values when calling the function, but get no better results. Can anyone tell me if it looks like I am marshalling the data types correctly?
It would be great if I had access to the C source code so I could debug, but it's a third-party set of DLLs. I can only see the header files.
The enums in C are:
typedef enum
{
eVstTransTypeIgnore = 99, /* Means ignore this parameter */
eVstTransTypeSale = 0,
eVstTransTypePurchase,
eVstTransTypeService,
eVstTransTypeRentalLease,
eVstTransTypeNumElems,
eVstTransTypeFirstElem = eVstTransTypeSale
} tVstTransType;
typedef enum
{
eVstTransSubTypeIgnore = 99, /* Means ignore this parameter */
eVstTransSubTypeNone = 0,
eVstTransSubTypeProperty,
eVstTransSubTypeFreight,
eVstTransSubTypeService,
eVstTransSubTypeRentalLease,
eVstTransSubTypeExpense,
eVstTransSubTypeMisc,
eVstTransSubTypeNumElems,
eVstTransSubTypeFirstElem = eVstTransSubTypeNone
} tVstTransSubType;
typedef enum
{
eVstTransCdIgnore = 99, /* Means ignore this parameter */
eVstTransCdNormal = 0,
eVstTransCdAdjustment,
eVstTransCdTaxOnlyDebit,
eVstTransCdTaxOnlyCredit,
eVstTransCdDistributeRate,
eVstTransCdDistributeTax,
eVstTransCdNumElems,
eVstTransCdFirstElem = eVstTransCdNormal
} tVstTransCd;
typedef enum
{
eVstTaxedGeoNone = 0,
eVstTaxedGeoDetermine,
eVstTaxedGeoShipTo,
eVstTaxedGeoShipFrom,
eVstTaxedGeoOrderAccept,
eVstTaxedGeoNumElems,
eVstTaxedGeoFirstElem = eVstTaxedGeoNone
} tVstTaxedGeo;
typedef enum {
eVstTaxingJurisPrimary,
eVstTaxingJurisAddtl,
eVstTaxingJurisNumElems,
eVstTaxingJurisFirstElem = eVstTaxingJurisPrimary
} tVstTaxingJuris;
And I've defined them in C# as:
public enum VstTransactionType
{
Sale,
Purchase,
Service,
RentalLease,
Ignore = 99
}
public enum VstTransactionSubtype
{
None,
Property,
Freight,
Service,
RentalLease,
Expense,
Misc,
Ignore = 99
}
public enum VstTransactionCode
{
Normal,
Adjustment,
TaxOnlyDebit,
TaxOnlyCredit,
DistributeRate,
DistributeTax,
Ignore = 99
}
public enum VstTaxedGeo
{
None,
Determine,
ShipTo,
ShipFrom,
OrderAccept
}
public enum VstTaxingJurisdiction
{
Primary,
Additional
}
Upvotes: 2
Views: 1723
Reputation: 210402
No, it's not right, because long
in C isn't 8 bytes like it is in C# (it's often 4 bytes). Also, a char*
isn't necessarily a string
, because string
s are meant to be immutable, and you can only safely marshal them to const char*
, since only that can guarantee that the C code won't modify them. If you need to make them mutable, use StringBuilder
instead of string
, and use [MarshalAs(UnmanagedType.LPTStr)]
or the like.
Upvotes: 4