Reputation: 3737
I am just writing a small Python game for fun and I have a function that does the beginning narrative.
I am trying to get the audio to play in the background, but unfortunately the MP3 file plays first before the function continues.
How do I get it to run in the background?
import playsound
def displayIntro():
playsound.playsound('storm.mp3',True)
print('')
print('')
print_slow('The year is 1845, you have just arrived home...')
Also, is there a way of controlling the volume of the playsound module?
I am using a Mac, and I am not wedded to using playsound. It just seems to be the only module that I can get working.
Upvotes: 6
Views: 49372
Reputation: 91
I used a separate thread to play the sound without blocking the main thread. It works on Ubuntu as well.
from threading import Thread
from playsound import playsound
def play(path):
"""
Play sound file in a separate thread
(don't block current thread)
"""
def play_thread_function:
playsound(path)
play_thread = Thread(target=play_thread_function)
play_thread.start()
Upvotes: 1
Reputation: 1681
You could try just_playback. It's a wrapper I wrote around miniaudio that plays audio in the background while providing playback control functionality like pausing, resuming, seeking and setting the playback volume.
Upvotes: 3
Reputation: 241
Just change True
to False
(I use Python 3.7.1)
import playsound
playsound.playsound('storm.mp3', False)
print ('...')
Upvotes: 22
Reputation: 109
There is a library in Pygame called mixer and you can add an MP3 file to the folder with the Python script inside and put code like this inside:
from pygame import mixer
mixer.init()
mixer.music.load("mysong.mp3")
mixer.music.play()
Upvotes: 4
Reputation: 31
Well, you could just use pygame.mixer.music.play(x):
#!/usr/bin/env python3
# Any problems contact me on Instagram, @vulnerabilties
import pygame
pygame.mixer.init()
pygame.mixer.music.load('filename.extention')
pygame.mixer.music.play(999)
# Your code here
Upvotes: 3
Reputation: 2652
In Windows:
Use winsound.SND_ASYNC to play them asynchronously:
import winsound
winsound.PlaySound("filename", winsound.SND_ASYNC | winsound.SND_ALIAS )
To stop playing
winsound.PlaySound(None, winsound.SND_ASYNC)
On Mac or other platforms:
You can try this Pygame/SDL
pygame.mixer.init()
pygame.mixer.music.load("file.mp3")
pygame.mixer.music.play()
Upvotes: 17
Reputation: 138
This is a solution to reproduce similar length sounds. This solution worked to me to solve the error:
The specified device is not open or recognized by MCI.
Here follow the syntax as a class method, but you can change it to work even without a class.
Import these packages:
import multiprocessing
import threading
import time
Define this function:
def _reproduce_sound_nb(self, str_, time_s):
def reproduce_and_kill(str_, time_sec=time_s):
p = multiprocessing.Process(target=playsound, args=(str_,))
p.start()
time.sleep(time_sec)
p.terminate()
threading.Thread(target=reproduce_and_kill, args=(str_, time_s), daemon=True).start()
In the main program/method:
self._reproduce_sound_nb(sound_path, 3) # path to the sound, seconds after sound stop -> to manage the process end
Upvotes: 1
Reputation: 21
A nice way to do it is to use vlc. Very common and supported library.
pip install python-vlc
Then writing your code
import vlc
#Then instantiate a MediaPlayer object
player = vlc.MediaPlayer("/path/to/song.mp3")
#And then use the play method
player.play()
#You can also use the methods pause() and stop if you need.
player.pause()
player.stop
#And for the super fancy thing you can even use a playlist :)
playlist = ['/path/to/song1.mp3', '/path/to/song2.mp3', '/path/to/song3.mp3']
for song in playlist:
player = vlc.MediaPlayer(song)
player.play()
Upvotes: 2
Reputation: 9708
Use vlc
import vlc
player = None
def play(sound_file):
global player
if player is not None:
player.stop()
player = vlc.MediaPlayer("file://" + sound_file)
player.play()
Upvotes: 0
Reputation:
from pygame import mixer
mixer.music.init()
mixer.music.load("audio.mp3") # Paste The audio file location
mixer.play()
Upvotes: 1