Reputation: 37
Hey so I'm currently using this post to create rectangles on a canvas and was wandering how i could make the drawn rectangle 2px larger than the actual rectangle recorded. Is this possible and if so how would i do this have been trying to work it out for a while now would be really useful to finally have a solution.
Point startPos; // mouse-down position
Point currentPos; // current mouse position
bool drawing; // busy drawing
List<Rectangle> rectangles = new List<Rectangle>(); // previous rectangles
private Rectangle getRectangle() {
return new Rectangle(
Math.Min(startPos.X, currentPos.X),
Math.Min(startPos.Y, currentPos.Y),
Math.Abs(startPos.X - currentPos.X),
Math.Abs(startPos.Y - currentPos.Y));
}
private void canevas_MouseDown(object sender, MouseEventArgs e) {
currentPos = startPos = e.Location;
drawing = true;
}
private void canevas_MouseMove(object sender, MouseEventArgs e) {
currentPos = e.Location;
if (drawing) canevas.Invalidate();
}
private void canevas_MouseUp(object sender, MouseEventArgs e) {
if (drawing) {
drawing = false;
var rc = getRectangle();
if (rc.Width > 0 && rc.Height > 0) rectangles.Add(rc);
canevas.Invalidate();
}
}
private void canevas_Paint(object sender, PaintEventArgs e) {
if (rectangles.Count > 0) e.Graphics.DrawRectangles(Pens.Black, rectangles.ToArray());
if (drawing) e.Graphics.DrawRectangle(Pens.Red, getRectangle());
}
just for reference this code came from this post
https://stackoverflow.com/questions/4060446/how-to-draw-rectangle-on-mousedown-move-c-sharp
Upvotes: 0
Views: 118
Reputation: 6036
In the getRectangle
method you just need to change the values that you use in the constructor for the Rectangle
. Since the third one refers to the width property, you add the number of pixels to Math.Abs(startPos.X - currentPos.X)
.After this the check if (rc.Width > 0)
is useless for obvious reasons.
Upvotes: 1