Reputation: 427
I'm working on a tkinter program in Python that uses four radiobuttons and one checkbutton. The project takes advantage of both the GUI window and the command-line window. The code is supposed to create the buttons, display a command in the box, wait for a few seconds, then do something based on what buttons have or haven't been pressed.
Here is the code for my creation of the buttons -
def __button1__(self):
radiovar = tkinter.IntVar()
check1var = tkinter.IntVar()
radiovar.set(0)
check1var.set(0)
self.frame1 = tkinter.Frame(self.main_window)
radio1 = tkinter.Radiobutton(self.frame1, text = 'Fire', variable = radiovar, value = 1)
radio2 = tkinter.Radiobutton(self.frame1, text = 'Earth', variable = radiovar, value = 2)
radio3 = tkinter.Radiobutton(self.frame1, text = 'Air', variable = radiovar, value = 3)
radio4 = tkinter.Radiobutton(self.frame1, text = 'Water', variable = radiovar, value = 4)
check1 = tkinter.Checkbutton(self.frame1, text = 'Shadow', variable = check1var,)
radio1.pack()
radio2.pack()
radio3.pack()
check1.pack()
radio4.pack()
self.frame1.pack(side = 'left')
self.frame1.after(100, self.__game__)
This is part of a class that creates the GUI. The final line waits for one second, then launches the function that does the rest of the program. The function is -
def __game__(self):
print('Select Shadow, then click on Water.')
self.frame1.after(500)
if check1var.get() == 1 and radiovar.get() == 4:
print('Nicely done!')
The window is created, the second passes, then I get an exception saying that check1var (the IntVar that goes along with the check box) is undefined. I see that I'm doing something wrong with either setting or checking the IntVar - what am I doing wrong, and how do I fix this?
Upvotes: 0
Views: 197
Reputation: 491
to use one variable inside multiple functions of a class, you have to declare them as attribute of the class, which means defining them with self.varname = var
and get them like self.varname
:
def __button1__(self):
self.radiovar = tkinter.IntVar()
self.check1var = tkinter.IntVar()
self.radiovar.set(0)
self.check1var.set(0)
self.frame1 = tkinter.Frame(self.main_window)
radio1 = tkinter.Radiobutton(self.frame1, text = 'Fire', variable = self.radiovar, value = 1)
radio2 = tkinter.Radiobutton(self.frame1, text = 'Earth', variable = self.radiovar, value = 2)
radio3 = tkinter.Radiobutton(self.frame1, text = 'Air', variable = self.radiovar, value = 3)
radio4 = tkinter.Radiobutton(self.frame1, text = 'Water', variable = self.radiovar, value = 4)
check1 = tkinter.Checkbutton(self.frame1, text = 'Shadow', variable = check1var,)
radio1.pack()
radio2.pack()
radio3.pack()
check1.pack()
radio4.pack()
self.frame1.pack(side = 'left')
self.frame1.after(100, self.__game__)
and:
def __game__(self):
print('Select Shadow, then click on Water.')
self.frame1.after(500)
if self.check1var.get() == 1 and self.radiovar.get() == 4:
print('Nicely done!')
Upvotes: 1
Reputation: 82889
Assuming that those methods are part of the same class, use self
to make them attributes of the instance, so they can be accessed in all methods.
def __button1__(self):
self.radiovar = tkinter.IntVar()
self.check1var = tkinter.IntVar()
self.radiovar.set(0)
self.check1var.set(0)
# ... define buttons using self.checkvar and self.radiovar
def __game__(self):
print('Select Shadow, then click on Water.')
self.frame1.after(500)
if self.check1var.get() == 1 and self.radiovar.get() == 4:
print('Nicely done!')
Upvotes: 1