Reputation: 1153
I was working on a Camera Activity Overlay, I've successfully created opaque color outside of the rectangle (opaque black). And also I've successfully created a small rectangle inside the big rectangle. Please see below picture. As you can see , the small rectangle has a blue background on it. The problem is, I want to make the blue background outside the image (bitmap), not covering the image. The problem is, if I change the image with transparent fill, the blue background will cover it all. How can I make the blue background only cover the outside of the image? I already tried to find all possible answers from google, but no luck for me, maybe I started with wrong approach, need advice.
Here's my code
bitmap = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888);
Canvas osCanvas = new Canvas(bitmap);
RectF outerRectangle = new RectF(0, 0, getWidth(), getHeight());
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(getResources().getColor(R.color.opaque_black));
paint.setAlpha(99);
osCanvas.drawRect(outerRectangle, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OUT));
paint.setColor(Color.TRANSPARENT);
paint.setStyle(Paint.Style.FILL);
RectF r1 = new RectF(
(float) (xStartingPoint),
(float) (yStartingPoint),
(float) (parentWidth),
(float) (parentHeight));
osCanvas.drawRoundRect(r1, (float) (cornerRadiusRatio * parentHeight),
(float) (cornerRadiusRatio * parentHeight), paint);
paint.setStrokeWidth(strokeWidth);
paint.setColor(getResources().getColor(R.color.colorDeepSky));
paint.setStyle(Paint.Style.STROKE);
RectF r2 = new RectF(
(float) (xStartingPoint),
(float) (yStartingPoint),
(float) (parentWidth),
(float) (parentHeight));
osCanvas.drawRoundRect(r2, (float) (cornerRadiusRatio * parentHeight),
(float) (cornerRadiusRatio * parentHeight), paint);
if (callbackMsg.equals(AppConstant.KTP_SELF)) {
paint.setColor(getResources().getColor(R.color.colorDeepSky));
drawRect(osCanvas, paint,
(float) (xChildStartingPoint),
(float) (yChildStartingPoint),
(float) (childWidth + xChildStartingPoint + 0.3 * childWidth),
(float) (childHeight + 0.7 * yChildStartingPoint));
}
RectF outerRectangle2 = new RectF(
(float) xChildStartingPoint,
(float) yChildStartingPoint,
(float) (childWidth + xChildStartingPoint + 0.3 * childWidth),
(float) (childHeight + 0.7 * yChildStartingPoint));
Paint paint2 = new Paint(Paint.ANTI_ALIAS_FLAG);
paint2.setColor(getResources().getColor(R.color.blue));
paint2.setAlpha(99);
osCanvas.drawRect(outerRectangle2, paint2);
Rect r3 = new Rect(
(int) (xChildStartingPoint),
(int) (yChildStartingPoint),
(int) (childWidth + xChildStartingPoint + 0.3 * childWidth),
(int) (childHeight + 0.7 * yChildStartingPoint));
paint2 = new Paint(Paint.ANTI_ALIAS_FLAG);
paint2.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OUT));
paint2.setColor(Color.TRANSPARENT);
paint2.setStyle(Paint.Style.FILL);
Bitmap mbitmap = BitmapFactory.decodeResource(getResources(),R.drawable.icon_profile2);
osCanvas.drawBitmap(mbitmap, null, r3, paint2);
Thanks
Upvotes: 1
Views: 2469
Reputation: 1153
Okay, found the answer
I'm using PorterDuff
with DST_OUT
mode
Note: Use DST_OUT if you want to make the image background transparent and the outside area filled with color Use DST_IN if you want to make the outside area filled with color
Here's the code, im using Kotlin
var paint2 = Paint(Paint.ANTI_ALIAS_FLAG)
paint2.color = resources.getColor(R.color.opaque_black)
osCanvas.drawRect(outerRectangle2, paint2)
paint2 = Paint(Paint.ANTI_ALIAS_FLAG)
val r3 = Rect(
xChildStartingPoint.toInt(),
yChildStartingPoint.toInt(),
(childWidth + xChildStartingPoint + 0.3 * childWidth).toInt(),
(childHeight + 0.7 * yChildStartingPoint).toInt())
paint2.xfermode = PorterDuffXfermode(PorterDuff.Mode.DST_IN)
val mBitmap = BitmapFactory.decodeResource(resources, R.drawable.selfie_outline)
osCanvas.drawBitmap(mBitmap, null, r3, paint2)
Upvotes: 1