Reputation: 7
I try to fill shapelayer with parallelogram path.
let shapeLayer = CAShapeLayer()
shapeLayer.lineWidth = 2.0
shapeLayer.fillColor = UIColor.blue.cgColor
shapeLayer.strokeColor = UIColor.black.cgColor
let path = CGMutablePath()
let points: [CGPoint] = [CGPoint(x: 10, y: 10), CGPoint(x: 100, y: 20), CGPoint(x: 100, y: 100), CGPoint(x:10, y: 80)]
for (index, point) in points.enumerated() {
path.move(to: point)
var line: CGPoint = .zero
if index == points.count - 1 {
line = points[0]
} else {
line = points[index+1]
}
path.addLine(to: line)
}
shapeLayer.path = path
layer.addSublayer(shapeLayer)
But on screen I see only black border of that parallelogram. I worked with filling shapelayers earlier and it worked ok for more difficult paths. Can anyone suggest me to fix this error.
Upvotes: 0
Views: 842
Reputation: 2162
You don't need to move point every time.
// ...
path.move(to: points[0])
for index in 0..<points.count {
var point: CGPoint = .zero
if index == points.count - 1 {
point = points[0]
} else {
point = points[index+1]
}
path.addLine(to: point)
}
//...
Upvotes: 2