Reputation: 429
I had got an iPad
application.The ViewContrtoller.xib
has got an UIImageView
in it. The UIImage
of the UIImageView
is set through Interface Builder
. When I run the application in simulator everything is fine. But when I am trying to run it in iPad
the UIImage
is not loaded. The message that I am getting is:
HexaPuzzle1.0[3259:207] Could not load the "start.png" image referenced from a nib in the bundle with identifier "com.yourcompany.HexaPuzzle1-0" 2010-12-17 10:57:27.221 HexaPuzzle1.0[3259:207] HexaPuzzle loaded
Any help would be appreciated and will be a great help for me.
Upvotes: 16
Views: 24484
Reputation: 1115
For some reason I was getting error until I put the image in the Assets.xcassets
Upvotes: 0
Reputation: 1232
I had the same problem, but the cause was very different. I was using image sets in the Asset Catalog that varied based on the device idiom: iPad or iPhone.
The framework target they were being added to had been accidentally marked as as having a deployment device type of iPhone
, so the images weren't showing up on iPads - they weren't even being copied into the .car
file in the framework.
Setting the deployment device type to Universal
, as it should have been, solved the problem.
Upvotes: 0
Reputation: 2215
Make sure it is included in your Target Membership
Upvotes: 0
Reputation: 1532
I was getting this error in the simulator after upgrading to Xcode 7 / iOS 9 and opening an existing project. The image was present and named correctly, within an XCAssets package.
Turns out the problem was with a parameter within the XCAssets package.
Changing Render As
from Default to Original Image solved the problem:
Upvotes: 5
Reputation: 6052
If you get the error message with the name of the picture, you can search it inside your project and xCode
will display immediately the UIImageView
with the wrong picture inside UIStoryboard
:
Upvotes: 0
Reputation: 1427
None of the above worked for me, and the message I got was "could not load the "(null)" image referenced... which means I could not look for the image. Very frustrating. In the end it became a trial and error exercise of going through every xib and storyboard looking for potential conflicts. I finally found it - I had specified a "Selected Image" for a tab bar item which was not needed. As soon as I got rid of that the problem went away.
Upvotes: 1
Reputation: 1
Try moving the images directly to the Resources directory (not in a sub folder)
Upvotes: 0
Reputation: 4882
I know it's very late, but this is a solution that also works in Xcode 5, and therefore likely to be useful to people who have this problem in the future.
I have seen a lot of questions like this on the web but none of them seems to have one clear answer. This is, as far as I know, the solution for this problem:
The target membership tab looks like this:
if this is already the case, you are working with a broken or damaged file. to rule this out, check if another app (like photoshop) can open your image.
This should do it, hope it helps!
Upvotes: 12
Reputation: 14169
There is also another potential cause of this problem: If you upgraded to XCode 5 and use both the image asset catalog and "normal" images copied to your project (like you did prior XCode 5). If you then have images with identical names (e.g. "dog.png" and a image set called "dog") it might work in your storyboard and in the simulator, but you'll get this message when run on a real device (where the image will not be shown).
Upvotes: 0
Reputation: 22946
Had an image on a XIB (which is replaced by the correct one in code). After finishing this XIB, I renamed the images. So XIB was now referencing a non-existent image.
Upvotes: 0
Reputation: 12663
This problem was fixed when I changed "add folder reference..." to "add group..." when I import the images to my project. I'd prefer to have folders with live updating, but at least it works now.
Upvotes: 0
Reputation: 1
None of these things work for me. I created a new folder in the projects where I placed the pictures. That worked for me.
Upvotes: 0
Reputation: 39
I've had the same problem before. The png file format is not right. Try re-generate the png image file and the problem will be solved.
Upvotes: 3
Reputation: 429
The issue has been rectified. Problem was with the image format. When the image has been edited and saved as PNG-24 everything goes fine. The application now runs smoothly in simulator and device.
Thanks for all friends who suggested a solution and tried to helped me.
Regards, Rupesh R Menon
Upvotes: 25
Reputation: 6448
When dragging your start.png file into your project, did you check this option?
Upvotes: 5