Reputation: 5705
I am a beginner in Unity and following Udemy tutorials for learning VR using Unity and making a game named Ninja Slash. Everything seems to be working fine in the Unity Editor Play mode but when I run my app in a real device, my player doesn't move at all. I can't figure out what is the problem here.
Here is my Player script.
public class Player : MonoBehaviour {
public GameObject sword;
public float speed = 4.5f;
public float walkingAmplitude = 0.25f;
public float walkingFrequency = 2.0f;
public float swordRange = 1.75f;
public float swordCooldown = 0.25f;
public bool isDead = false;
public bool hasCrossedFinishLine = false;
private float cooldownTimer;
private Vector3 swordTargetPosition;
// Use this for initialization
void Start () {
swordTargetPosition = sword.transform.localPosition;
}
// Update is called once per frame
void Update () {
if (isDead) {
return;
}
transform.position += Vector3.forward * speed * Time.deltaTime;
transform.position = new Vector3(
transform.position.x,
1.7f + Mathf.Cos(transform.position.z * walkingFrequency) * walkingAmplitude,
transform.position.z
);
cooldownTimer -= Time.deltaTime;
if (GvrViewer.Instance.Triggered ) {
RaycastHit hit;
if (cooldownTimer <= 0f && Physics.Raycast(transform.position, transform.forward, out hit)) {
cooldownTimer = swordCooldown;
if (hit.transform.GetComponent<Enemy> () != null && hit.transform.position.z - this.transform.position.z < swordRange) {
Destroy (hit.transform.gameObject);
swordTargetPosition = new Vector3 (-swordTargetPosition.x, swordTargetPosition.y, swordTargetPosition.z);
}
}
}
sword.transform.localPosition = Vector3.Lerp (sword.transform.localPosition, swordTargetPosition, Time.deltaTime * 15f);
}
void OnTriggerEnter (Collider collider) {
if (collider.GetComponent<Enemy> () != null) {
isDead = true;
} else if (collider.tag == "FinishLine") {
hasCrossedFinishLine = true;
}
}}
Here is the screenshot for hierarchy view.
I tried with different version gvr sdk unity package but I am getting same result everytime and I also tried running it different devices like htc,samsung etc.
Upvotes: 0
Views: 2497
Reputation: 11
I believe you can't change the transform of the main camera in VR mode. You have to make the maincamera as a child of another object (empty?!) and then move that object.
Upvotes: 0