Reputation: 641
I want to measure how long (in seconds) it takes users to do certain things in my app. Some examples are logging in, pressing a button on a certain page, etc.
I am using an NSTimer
for that. I am starting it in the viewDidLoad
of a specific page, and stopping it at the point that I want to measure.
I also want to measure cumulative time for certain things. I would like to start the timer on the log-in screen, and then continue the timer until the user gets to the next view controller and clicks on a certain button.
I'm not sure how to do this. Should create a global variable in my app delegate? Or is there some other better way?
Upvotes: 1
Views: 52
Reputation: 22701
No need for an NSTimer, you just need to record the start times and compare them to the stop times. Try using a little helper class such as:
class MyTimer {
static let shared = MyTimer()
var startTimes = [String : Date]()
func start(withKey key: String) {
startTimes[key] = Date()
}
func measure(key: String) -> TimeInterval? {
if let start = startTimes[key] {
return Date().timeIntervalSince(start)
}
return nil
}
}
To use this, just call start(withKey:) right before you start a long-running task.
MyTimer.shared.start(withKey: "login")
Do something that takes a while and then call measure(key:) when you're done. Because MyTimer is a singleton, it can be called from anywhere in your code.
if let interval = MyTimer.shared.measure("login") {
print("Logging in time: \(interval)")
}
If you're using multiple threads, you may to to add some thread safety to this, but it should work as is in simple scenarios.
Upvotes: 3