Stefan Monov
Stefan Monov

Reputation: 11732

Can I use pre-"profiles" OpenGL versions on Macs?

I want to use a deprecated GL function - glPushAttrib. Ideally, I'd do that by using the Compatibility profile of a recent GL version, but Macs don't support that. So I'm happy to settle for using an old GL version, from before GL profiles existed. My question, though, is: does Mac support that?

Note: Don't tell me that I shouldn't use glPushAttrib unless you're able to link to a good library that replaces it. I don't want to write my own, and using a full-blown engine would be much more trouble than it's worth for my usecase ;)

Upvotes: 1

Views: 33

Answers (1)

Stefan Monov
Stefan Monov

Reputation: 11732

I found the answer in the OpenGL wiki:

MacOSX gives you a choice: core profile for versions 3.2 or higher, or just version 2.1

Upvotes: 2

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