Reputation: 431
I am realy confused about this. I making the game "Microtrip". It's mobile game, but I am making it for PC. I have a background class who extends JPanel and it just draws a rectangle who starts from 0, 0 and have the size of the screen(my game is fullscreen). I have a main menu class who extends JPanel too. I want to to add everything for the main menu there. Then I add everything into my GameFrame class who extends JFrame. I have main class who just calls The GameFrame class. Here's my code: Background class:
import java.awt.*;
import javax.swing.*;
@SuppressWarnings("serial")
public class Background extends JPanel{
int width, height;
Color backgroundBlue;
public Background(int width, int height){
this.width = width;
this.height = height;
backgroundBlue = new Color(25, 159, 229);
}
@Override
protected void paintComponent(Graphics g){
super.paintComponent(g);
g.setColor(backgroundBlue);
g.fillRect(0, 0, this.width, this.height);
}
}
MainMenu class:
import javax.swing.*;
@SuppressWarnings("serial")
public class MainMenu extends JPanel{
Background background;
public MainMenu(int WW, int WH){
//WW = window width
//WH = widow height
this.setLocation(0, 0);
this.setSize(WW, WH);
background = new Background(WW, WH);
this.add(background);
}
}
GameFrame class:
import main_menu.MainMenu;
import main_menu.*;
import java.awt.Dimension;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Toolkit;
import javax.swing.JFrame;
import java.awt.event.*;
@SuppressWarnings("serial")
public class GameFrame extends JFrame{
private GraphicsDevice vc;
private MainMenu mainMenu;
//private Background background;
public GameFrame(){
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
mainMenu = new MainMenu((int)screenSize.getWidth(), (int) screenSize.getHeight());
/*background = new Background((int)screenSize.getWidth(), (int) screenSize.getHeight());*/
GraphicsEnvironment e = GraphicsEnvironment.getLocalGraphicsEnvironment();
vc= e.getDefaultScreenDevice();
this.setTitle("Mictrotrip");
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setBounds(0, 0, (int)screenSize.getWidth(), (int)screenSize.getHeight());
this.add(mainMenu);
//this.add(background);
this.setLocationRelativeTo(null);
this.setUndecorated(true);
this.setResizable(false);
vc.setFullScreenWindow(this);
addKeyListener(new KeyListener(){
public void keyPressed(KeyEvent e){
if(e.getKeyCode() == KeyEvent.VK_ESCAPE){
System.exit(0);
}
}
public void keyReleased(KeyEvent e){
}
public void keyTyped(KeyEvent e){
}
});
}
}
and my Main class:
public class Main {
public static void main(String[] args) {
new GameFrame();
}
}
When I run it, it just shows a small rectangle at the top center. I did the following experiment:
I ignored the mainmenu class and directly added the background in the JFrame(the commented lines in GameFrame) and everything worked fine. Why? I read all similar questions, but no one of them helped me.
Upvotes: 0
Views: 45
Reputation: 285405
If you want background to fill main menu, then the problem is with MainMenu -- you're letting the JPanel use the default FlowLayout, and FlowLayouts will not respect a components size (so Jamal's solution will not work) but rather its preferred size. If you want background to fill the main menu, then give MainMenu a BorderLayout and then add your background component BorderLayout.CENTER:
public MainMenu(int WW, int WH){
// WW = window width
// WH = widow height
// this.setLocation(0, 0);
// this.setSize(WW, WH);
setLayout(new BorderLayout());
background = new Background(WW, WH);
this.add(background, BorderLayout.CENTER);
}
Upvotes: 1