Reputation: 10460
i'm trying to move a UIView with relation to the user's touches.
Here's what I have at the moment:
int oldX, oldY;
BOOL dragging;
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [[event allTouches] anyObject];
CGPoint touchLocation = [touch locationInView:self.view];
if (CGRectContainsPoint(window.frame, touchLocation)) {
dragging = YES;
oldX = touchLocation.x;
oldY = touchLocation.y;
}
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [[event allTouches] anyObject];
CGPoint touchLocation = [touch locationInView:self.view];
if (CGRectContainsPoint(window.frame, touchLocation) && dragging) {
CGRect frame;
frame.origin.x = (window.frame.origin.x + touchLocation.x - oldX);
frame.origin.y = (window.frame.origin.y + touchLocation.y - oldY);
window.frame = frame;
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
dragging = NO;
}
The view keeps flickering from one location to another, and I don't know what else to do.
Any help appreciated.
Upvotes: 17
Views: 24898
Reputation: 158
@PeyLoW answer is the answer I suggest and add limit to parent boundaries
-(void)handlePan:(UIPanGestureRecognizer*)pgr;
{
if (pgr.state == UIGestureRecognizerStateChanged) {
CGPoint center = pgr.view.center;
CGPoint translation = [pgr translationInView:pgr.view];
center = CGPointMake(center.x + translation.x,
center.y + translation.y);
if ([self pointInside:center withEvent:nil])
{
pgr.view.center = center;
[pgr setTranslation:CGPointZero inView:pgr.view];
}
}
}
Upvotes: 0
Reputation: 944
//Above answer in Swift 4.0
var dragging: Bool = false
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch = event?.allTouches?.first
let touchPoint = touch?.location(in: self.window)
i
if viewToDrag.frame.contains(touchPoint!){
dragging = true
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch = event?.allTouches?.first
let touchPoint = touch?.location(in: self.window)
if (dragging) {
viewToDrag.center = CGPoint(x: (touchPoint?.x)!, y: (touchPoint?.y)!)
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
dragging = false
}
Upvotes: 1
Reputation: 8995
Here is code in Swift, a slightly more generalist version that works with an ImageView that has been created on the screen.
let panGestureRecongnizer = UIPanGestureRecognizer(target:self, action: "handlepan:")
imageView.addGestureRecognizer(panGestureRecongnizer)
func handlepan(sender: UIPanGestureRecognizer) {
if (sender.state == UIGestureRecognizerState.Changed) {
var center = sender.view?.center
let translation = sender.translationInView(sender.view)
center = CGPointMake(center!.x + translation.x, center!.y + translation.y)
sender.view?.center = center!
sender .setTranslation(CGPointZero, inView: sender.view)
}
}
Upvotes: 4
Reputation: 51374
Modify the touchesBegan and touchesMoved methods to be like the following.
float oldX, oldY;
BOOL dragging;
The touchesBegan:withEvent: method.
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [[event allTouches] anyObject];
CGPoint touchLocation = [touch locationInView:self.view];
if (CGRectContainsPoint(window.frame, touchLocation)) {
dragging = YES;
oldX = touchLocation.x;
oldY = touchLocation.y;
}
}
The touchesMoved:withEvent: method.
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [[event allTouches] anyObject];
CGPoint touchLocation = [touch locationInView:self.view];
if (dragging) {
CGRect frame = window.frame;
frame.origin.x = window.frame.origin.x + touchLocation.x - oldX;
frame.origin.y = window.frame.origin.y + touchLocation.y - oldY;
window.frame = frame;
}
}
The touchesEnded:withEvent: method.
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
dragging = NO;
}
Upvotes: 15
Reputation: 36752
What you want is to use a UIPanGestureRecognizer
, introduced in iOS 3.2. You use it with something as easy as this (from your UIViewController
subclass):
-(void)viewDidLoad;
{
[super viewDidLoad];
UIPanGestureRecognizer* pgr = [[UIPanGestureRecognizer alloc]
initWithTarget:self
action:@selector(handlePan:)];
[self.panningView addGestureRecognizer:pgr];
[pgr release];
}
-(void)handlePan:(UIPanGestureRecognizer*)pgr;
{
if (pgr.state == UIGestureRecognizerStateChanged) {
CGPoint center = pgr.view.center;
CGPoint translation = [pgr translationInView:pgr.view];
center = CGPointMake(center.x + translation.x,
center.y + translation.y);
pgr.view.center = center;
[pgr setTranslation:CGPointZero inView:pgr.view];
}
}
Upvotes: 66