Reputation: 105
I have a problem with setAttribute. I set an Array as the value of rotation, but it doesn't work. Alert of gradRoll
is a number
. But the type of gradRoll
is undefined
. Why? Can anybody help me? thanks in advance.
AFRAME.registerComponent('clockhand_roll',{
schema:{
type:'string', default: "secondClockhand"
},
init:function(){
var data = this.data;
var el=this.el;
var oTime= new Date();
var curTime;
var clockhandPositonArray;
if(data == "secondClockhand" ){
curTime = oTime.getSeconds();
}else if(data == "minuteClockhand"){
curTime = oTime.getMinutes();
}else if(data == "hourClockhand"){
curTime = oTome.getHours;
}else {
alert("invalid input!");
}
//alert(curTime);
//clockhandPositonArray=getClockhandPosition(curTime, data);
//alert(el.getAttribute("rotation"));
//el.setAttribute("rotation", 'clockhandPositonArray');
setClockhandPosition(el, curTime, data);
}
});
function setClockhandPosition(el, curTime, typeOfClockhand){
var gradForOneUnit;
var gradRoll;
var rotationArray;
if(typeOfClockhand == "secondClockhand" || typeOfClockhand == "minuteClockhand"){
gradForOneUnit=360/60;
}else if(typeOfClockhand == "hourClockhand"){
gradForOneUnit=360/12;
}
gardRoll=curTime*gradForOneUnit;
//alert(gardRoll); //number: 354!!!!!!!!!!!!!!!!!!!! why??????
//alert(typeof(gradRoll)); //undefined!!!!!!!!!!!!! why??????
rotationArray=[curTime*gradForOneUnit, 0, 0];
//alert(typeof(rotationArray));//object
//alert(typeof(el.getAttribute("rotation"))); //object
//alert(rotationArray); //number: 162 , 0, 0
el.setAttribute("rotation", rotationArray); //dosn't work.
}
Upvotes: 0
Views: 3894
Reputation: 14665
Lot of people suggesting:
el.setAttribute("rotation", 'x'+'y' + 'z');
method, as far as i know, it's a bit more efficient to omit the parsing ( 'x y z' to {x,y,z}
) and use the object in the first place :el.setAttribute("rotation", {x:gradRoll,y:0,z:0});
Upvotes: 1
Reputation: 165
gradRoll is undefined because the variable name is gardRoll, a typo that you repeated in the first alert but not in the second one.
It seems like you only wish to edit the X value of the rotation so try this:
el.setAttribute("rotation", gardRoll + ' 0 ' + '0');
Note that I used the variable with the typo in it.
It's a bit dirty I know but it worked for me when I had a similar issue with the position component.
Upvotes: 0
Reputation: 2294
Use:
el.setAttribute("transform", "rotate3d,x,y,z,angle)");
or combine rotateX
, rotateY
, rotateZ
.
Upvotes: 0