Reputation: 1226
I know there are many questions of the same type available and I have tried so many solutions but all of them are not meeting my requirements.
My problem is that I have to add a dynamic line spacing between the text containing Spanable strings and Imagespan but when I add the line spacing the alignment of the text and image gets distorted.
I have tried almost all of the solutions available on Stackoverflow like this, this & this but all in vein. I have attached screenshots
2. Screenshot after adding dynamic line spacing
Any help will be highly appreciated. Thanks in advance!
Upvotes: 5
Views: 1344
Reputation: 2314
Use "y" in onDraw method to find the baseline of text and then align the drawable to baseline of text view
public class VerticalImageSpan extends ImageSpan {
public VerticalImageSpan(Drawable drawable) {
super(drawable);
}
/**
* update the text line height
*/
@Override
public int getSize(Paint paint, CharSequence text, int start, int end,
Paint.FontMetricsInt fontMetricsInt) {
Drawable drawable = getDrawable();
Rect rect = drawable.getBounds();
if (fontMetricsInt != null) {
Paint.FontMetricsInt fmPaint = paint.getFontMetricsInt();
int fontHeight = fmPaint.descent - fmPaint.ascent;
int drHeight = rect.bottom - rect.top;
int centerY = fmPaint.ascent + fontHeight / 2;
fontMetricsInt.ascent = centerY - drHeight / 2;
fontMetricsInt.top = fontMetricsInt.ascent;
fontMetricsInt.bottom = centerY + drHeight / 2;
fontMetricsInt.descent = fontMetricsInt.bottom;
}
return rect.right;
}
/**
* see detail message in android.text.TextLine
*
* @param canvas the canvas, can be null if not rendering
* @param text the text to be draw
* @param start the text start position
* @param end the text end position
* @param x the edge of the replacement closest to the leading margin
* @param top the top of the line
* @param y the baseline
* @param bottom the bottom of the line
* @param paint the work paint
*/
@Override
public void draw(Canvas canvas, CharSequence text, int start, int end,
float x, int top, int y, int bottom, Paint paint) {
Drawable drawable = getDrawable();
canvas.save();
Paint.FontMetricsInt fmPaint = paint.getFontMetricsInt();
int fontHeight = fmPaint.descent - fmPaint.ascent;
int centerY = y + fmPaint.descent - fontHeight / 2;
int transY = centerY - (drawable.getBounds().bottom - drawable.getBounds().top) / 2;
canvas.translate(x, transY);
drawable.draw(canvas);
canvas.restore();
}
}
Upvotes: 8