Reputation: 41
HTML
<div class="container"> <-- div container -->
<div id="div1" onclick="canvasClicked(1);"></div>
<div id="div2" onclick="canvasClicked(2);"></div>
<div id="div3" onclick="canvasClicked(3);"></div>
<div id="div4" onclick="canvasClicked(4);"></div>
<div id="div5" onclick="canvasClicked(5);"></div>
<div id="div6" onclick="canvasClicked(6);"></div>
<div id="div7" onclick="canvasClicked(7);"></div>
<div id="div8" onclick="canvasClicked(8);"></div>
<div id="div9" onclick="canvasClicked(9);"></div>
</div> <-- div container end -->
Css
.container{ /*some css*/
border: 2px solid red;
width: 400px;
height: 400px;
margin: 0 auto;
margin-top: 10%;
}
.container div{
float: left;
height: 132px;
width: 131.3px;
border: 1px solid black;
}
JavaScript
var painted; //global variables
var content;
var winningCombinations;
var theCanvas;
var c;
var cxt;
var w;
var y;
var turn = 0;
var squaresFilled = 0; //global variables end
window.onload = function(){ //instantiating variables
painted = new Array(); //to check if the canvas contains something already
content = new Array(); //to see what the canvas contains 'X' or 'O'
winningCombinations = [[1,2,3],[4,5,6],[7,8,9],[1,4,7],[2,5,8],[3,6,9],
[1,5,9],[3,5,7]]; //all possible combinations :P
for(var i=0; i<=8; i++){
painted[i] = false;
content[i]=false;
}
}
function canvasClicked(number){
theCanvas = "div" + number; //takes the div Id from html
c = document.getElementById(theCanvas);
if(painted[number-1]==false){
if(turn%2==0){ //use X here
c.innerHTML = '<img src="cross image" alt="x" width=100%
height=100%>';
content[number-1] = 'X'; //storing value in content array
}else{ // user O here
c.innerHTML = '<img src=" O image" height="100%"
width="100%" alt="O">';
content[number-1] = 'O'; //storing value in content array
}
}
else{
alert('This block is already occupied, try another block');
turn--;
squaresFilled--;
}
turn++;
painted[number-1]= true;
squaresFilled++;
checkForWinner(content[number-1]);
if(squaresFilled == 9){
alert('It is a TIE');
playAgain();
}
}
function checkForWinner(symbol){ // This functions seems to be the problem
for(var a = 0; a < winningCombinations.length; a++){
if(content[winningCombinations[a][0]]==symbol &&
content[winningCombinations[a][1]]==symbol && content[winningCombinations[a]
[2]]==symbol){
console.log(symbol + ' won!!');
}
}
}
function playAgain(){ // just another function to reset the game
y=confirm("PLAY AGAIN?");
if(y==true){
location.reload(true);
}else{
alert('Good Bye Then!!');
}
}
It runs normally but the results are not expected. It sometimes randomly make anyone winner(i guess), i can't seem to find the bug, i used debugger as well but i just can't find the problem...any help would be appreciated. Thanks
Upvotes: 0
Views: 1175
Reputation: 908
I know I should help you with your code, but I decided to use parts of your code and suggest you an approach: HTML :
<div class="turnInfo" id="turnInfo">Turn : O</div>
<div class="container">
<div id="div1" cell="1" onclick="canvasClicked(this);"></div>
<div id="div2" cell="2" onclick="canvasClicked(this);"></div>
<div id="div3" cell="3" onclick="canvasClicked(this);"></div>
<div id="div4" cell="4" onclick="canvasClicked(this);"></div>
<div id="div5" cell="5" onclick="canvasClicked(this);"></div>
<div id="div6" cell="6" onclick="canvasClicked(this);"></div>
<div id="div7" cell="7" onclick="canvasClicked(this);"></div>
<div id="div8" cell="8" onclick="canvasClicked(this);"></div>
<div id="div9" cell="9" onclick="canvasClicked(this);"></div>
</div>
CSS :
.turnInfo{
text-align:center;
font-size:40px;
font-weight:bold;
margin-top: 6%;
margin-bottom:10px;
}
.container{ /*some css*/
border: 2px solid red;
width: 400px;
height: 400px;
margin: 0 auto;
}
.container div{
float: left;
height: 102px;
width: 131.3px;
border: 1px solid black;
text-align:center;
padding-top:30px;
font-size:50px;
}
JS : Variables
var cells = [0,0,0,0,0,0,0,0,0,0]; // make it 10 for the sake of array index
var turn = 'O'; // first turn : O
var infoDiv = document.getElementById('turnInfo');
Toggle the Trun
function toggleTurn(){
turn = turn == 'O' ? 'X' : 'O';
infoDiv.innerHTML = 'Turn : '+turn;
return turn;
}
Canvas Click Handler
function canvasClicked(cell){
var cellIndex = cell.getAttribute('cell');
if(!cells[cellIndex]){
cells[cellIndex] = toggleTurn();
cell.innerHTML = turn; // you can add image here.
checkWinner();
}
}
Check Result function
function checkWinner(){
winningCombinations = [
[1,2,3],
[4,5,6],
[7,8,9],
[1,4,7],
[2,5,8],
[3,6,9],
[1,5,9],
[3,5,7]
]; //all possible combinations :P
for(var index=0; index < winningCombinations.length;index++){
winCond = winningCombinations[index];
if(cells[winCond[0]] != 0 &&
cells[winCond[0]] == cells[winCond[1]] &&
cells[winCond[1]] == cells[winCond[2]])
{
alert(turn + ' is winner');
playAgain();
return;
}
}
var allCellsFilled = 1;
for(var index =1; index < cells.length; index++){
if(!cells[index]){
allCellsFilled = 0;
break;
}
}
if(allCellsFilled){
alert('Game is draw!');
playAgain();
}
}
New Game function
function playAgain(){ // just another function to reset the game
y=confirm("PLAY AGAIN?");
if(y==true){
location.reload(true);
}else{
alert('Good Bye Then!!');
}
}
You can see it here : https://codepen.io/FaridNaderi/pen/awROjY
Hope it helps.
Upvotes: 1
Reputation: 350272
In the function checkForWinner
change:
if(content[winningCombinations[a][0]]==symbol &&
content[winningCombinations[a][1]]==symbol &&
content[winningCombinations[a][2]]==symbol){
to:
if(content[winningCombinations[a][0]-1]==symbol &&
content[winningCombinations[a][1]-1]==symbol &&
content[winningCombinations[a][2]-1]==symbol){
It would make things easier if you numbered everything from 0 instead of 1. Then you don't need all those -1
.
Upvotes: 1
Reputation: 11
Check your indices.
Either content[0-8] or content[1-9]
winningCombination uses 1-9 but canvasClicked uses 0-8
That's why you getting some strange results
Upvotes: 1