Reputation: 3995
There are many posts on this but for whatever reason I can't seem to get the correct sequence of conversions correct. I'm trying to get the UISliders to go directly below the SKLabels.
As you can see in the pictures, one of the sliders doesn't show at all, and the other one is in the completely wrong place (the volume slider is near the seek label):
Here is my current attempt at getting this right, though I've tried a few other configurations that got me nowhere:
class GameScene: SKScene {
let seekSlider = UISlider(frame: CGRect(x: 0, y: 0, width: 200, height: 15))
let volSlider = UISlider(frame: CGRect(x: 0, y: 0, width: 200, height: 15))
override func didMove(to view: SKView) {
removeAllChildren() // Delete this in your actual project.
// Add some labels:
let seekLabel = SKLabelNode(text: "Seek")
seekLabel.setScale(3)
seekLabel.verticalAlignmentMode = .center
seekLabel.position = CGPoint(x: frame.minX + seekLabel.frame.width/2,
y: frame.maxY - seekLabel.frame.height)
let volLabel = SKLabelNode(text: "Volume")
volLabel.setScale(3)
volLabel.verticalAlignmentMode = .center
volLabel.position = CGPoint(x: frame.minX + volLabel.frame.width/2,
y: frame.minY + volLabel.frame.height + volSlider.frame.height)
/* CONVERSION WOES BELOW: */
// Configure sliders:
let seekOrigin = convertPoint(toView: convert(seekLabel.position, from: self))
seekSlider.frame = CGRect(origin: seekOrigin, size: CGSize(width: 200, height: 15))
seekSlider.value = 1
let volOrigin = convertPoint(fromView: CGPoint(x: volLabel.frame.minX, y: volLabel.frame.minY))
seekSlider.frame = CGRect(origin: volOrigin, size: CGSize(width: 200, height: 15))
seekSlider.value = 0
// Scene stuff:
view.addSubview(seekSlider)
view.addSubview(volSlider)
addChild(seekLabel)
addChild(volLabel)
}
}
Upvotes: 2
Views: 327
Reputation: 9777
You're very close! There are two minor issues in your code:
Issue #1
You modify the seekSlider
's frame twice instead of modifying the seekSlider
then the volSlider
.
let volOrigin = convertPoint(fromView: CGPoint(x: volLabel.frame.minX, y: volLabel.frame.minY))
seekSlider.frame = CGRect(origin: volOrigin, size: CGSize(width: 200, height: 15))
seekSlider.value = 0
should be
let volOrigin = convertPoint(fromView: CGPoint(x: volLabel.frame.minX, y: volLabel.frame.minY))
volSlider.frame = CGRect(origin: volOrigin, size: CGSize(width: 200, height: 15))
volSlider.value = 0
Issue #2
The conversion code is not correct.
Using the convertPoint(toView
method with the node's position
should do the trick:
let seekOrigin = convertPoint(toView: seekLabel.position)
Final Code:
class GameScene: SKScene {
let seekSlider = UISlider(frame: CGRect(x: 0, y: 0, width: 200, height: 15))
let volSlider = UISlider(frame: CGRect(x: 0, y: 0, width: 200, height: 15))
override func didMove(to view: SKView) {
removeAllChildren() // Delete this in your actual project.
// Add some labels:
let seekLabel = SKLabelNode(text: "Seek")
seekLabel.setScale(3)
seekLabel.verticalAlignmentMode = .center
seekLabel.position = CGPoint(x: frame.minX + seekLabel.frame.width/2,
y: frame.maxY - seekLabel.frame.height)
let volLabel = SKLabelNode(text: "Volume")
volLabel.setScale(3)
volLabel.verticalAlignmentMode = .center
volLabel.position = CGPoint(x: frame.minX + volLabel.frame.width/2,
y: frame.minY + volLabel.frame.height + volSlider.frame.height)
// Configure sliders:
let seekOrigin = convertPoint(toView: seekLabel.position)
let offsetSeekOrigin = CGPoint(x: seekOrigin.x, y: seekOrigin.y + 50)
seekSlider.frame = CGRect(origin: offsetSeekOrigin, size: CGSize(width: 200, height: 15))
seekSlider.value = 1
let volOrigin = convertPoint(toView: volLabel.position)
let offsetVolOrigin = CGPoint(x: volOrigin.x, y: volOrigin.y - 50)
volSlider.frame = CGRect(origin: offsetVolOrigin, size: CGSize(width: 200, height: 15))
volSlider.value = 0
// Scene stuff:
view.addSubview(seekSlider)
view.addSubview(volSlider)
addChild(seekLabel)
addChild(volLabel)
}
}
Final Result:
Upvotes: 3