Reputation: 1
How to use assimp to obtain the real position of the pivot point.
The position I got is the same with Maya Channel Box, but I want to know the true location of the pivot point when it has been changed with the key [D] in Maya or the transform has been frozen.
The node position should be the same with Transform Component in unity.
Thanks!
Upvotes: 0
Views: 382
Reputation: 25
you could add the xform rotatepivot and xform translation :
import maya.cmds as mc
obj = 'pCube1'
rotatepivot = mc.xform(obj, q=1, rotatePivot=True)
transformPivot = mc.xform(obj, q=1, translation=True)
truePivot = [x+y for x,y in zip(rotatepivot,transformPivot)]
Upvotes: 1