Reputation: 1952
When I want to use SDL2 and glew together I get the following error upon glewInit()
:
Missing GL version
An example that reproduces the error:
#include <iostream>
#define NO_SDL_GLEXT
#include <GL/glew.h>
#include "SDL2/SDL.h"
#include "SDL/SDL_opengl.h"
int main(int argc, char **argv)
{
if(SDL_Init(SDL_INIT_VIDEO) < 0)
{
std::cout << "SDL could not initialize! SDL Error: " << SDL_GetError() << std::endl;
return -1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); // Does nothing
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); // Does nothing
SDL_Window *window = SDL_CreateWindow("Example for SO", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 800, 600, SDL_WINDOW_OPENGL);
if(window == nullptr)
{
std::cout << "Window could not be created! SDL Error: " << SDL_GetError() << std::endl;
return -1;
}
glewExperimental = GL_TRUE;
auto init_res = glewInit();
if(init_res != GLEW_OK)
{
std::cout << glewGetErrorString(glewInit()) << std::endl;
}
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
Compiled with:
c++ (Debian 6.3.0-11) 6.3.0 (gcc)
flags: -std=c++17
libraries:
-L/usr/local/lib -lSDL2 -Wl,-rpath=/usr/local/lib -lGLEW
Upvotes: 4
Views: 8800
Reputation: 56587
You need to create a GL context. Try
auto ctx = SDL_GL_CreateContext(window);
before glewInit()
call.
Upvotes: 10