Reputation: 2089
I have started a 2d tile based game for iphone , i will jump directly to the class's i have and the issue. i have totally 2 class for now Tile , Table , and Base main class Tile
`@interface Tile : NSObject {
CCSprite *sprite;
CCSprite *outline;
int row,column;
BOOL highLight;
}
@property (nonatomic , retain)CCSprite *sprite;
@property (nonatomic , retain)CCSprite *outline;
@property (nonatomic, readonly) int row, column;
@property (nonatomic , readwrite)BOOL highLight;
-(id) initWithSpriteName: (NSString*)argSpriteName Row:(int)argRow Column:(int)argColumn Position:(CGPoint)argPosition;
@end`
Table
`@interface Table : NSObject {
CCLayer *layer;
CGSize size;
NSArray *icons;
NSMutableArray *content;
}
@property(nonatomic, retain) NSMutableArray *content;
@property(nonatomic, retain) CCLayer *layer;
@property(nonatomic, readonly) CGSize size;
-(id) initWithTableSize:(CGSize)argSize;
-(void)render;
-(Tile *) objectAtX: (int) x Y: (int) y;
`
Calling Class (Main)
@interface HelloWorld : CCLayer
{
CGSize size;
Table *tableLayer;
}
@property (retain) Table *tableLayer;
Implementation
-(id) init
{
// always call "super" init
// Apple recommends to re-assign "self" with the "super" return value
if( (self=[super init] )) {
......
tableLayer = [[Table alloc] initWithTableSize:CGSizeMake(4,7) ];
tableLayer.layer = self;
[tableLayer render];
self.isTouchEnabled = YES;
self.isAccelerometerEnabled = YES;
[self schedule:@selector(render:)];
[[UIAccelerometer sharedAccelerometer] setUpdateInterval:(1.0 / 30)];
}
return self;
}
.
.
.
-(void) ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint location = [touch locationInView: [touch view]];
CGPoint touchCorrected;
touchCorrected.x = location.x;
touchCorrected.y = 480 - location.y;
int x = (int)(touchCorrected.x/48);
int y = (int)(touchCorrected.y/48);
printf("X = %d Y = %d \n",x,y);
if (x!=0 && y!=0) {
Tile *tile = [tableLayer objectAtX:(1) Y:(1)];
[tile setHighLight:YES];
}
}
My program gets crashed when calling the following statement inside the touch end call back
Tile *tile = [tableLayer objectAtX:(1) Y:(1)];
I have read few blogs but really having tough time to understand the concept behind messaging , could you please explain me what is cause for the application crash ends "objc_msgsend".
Upvotes: 2
Views: 5261
Reputation: 243156
This is most likely a memory management error. I would check out Hamster Emporium's blog post called "So you crashed in objc_msgSend()". It's very helpful.
Upvotes: 7