Reputation: 3
I just started using the twitch kraken api and I have a few questions.
Whenever I attempt to get a JSON object there is no response. I am attempting to run this function through Amazon AWS Lambda, and don't have access to a console.
In the code below my callback function will always print out "SUCCESS got streamers ERROR". I am pretty certain right now the "ERROR" comes from my initial setting of result.
How come result does not get changed into the proper JSON?
I have used postman and it returns the proper thing with the query and param, and headers:
function getJSON(callback){
var result = "ERROR";
request.get(url(games[0]),function(error,response,body){
console.log("requested for url: " + url(games[0]));
var d = JSON.parse(body);
result = d.streams[0];//.channel.display_name;
// for(var i = 0; i < limit; i++){
// streamers.push(d.streams[i].channel.display_name)
// }
streamers.push(result);
});
if (streamers.length < 0){
callback("ERROR");
}else{
callback("SUCCESS got streamers " + result);
}
}
function url(game){
return {
url: "https://api.twitch.tv/kraken/streams/",//twitchlimit,
qs : {
'game' : 'overwatch',
'limit' : 2
},
headers: {
'Client-ID': clientID,
'Accept': 'application/json',
'Accept-Charset': 'utf-8',
}
};
}
Upvotes: 0
Views: 2168
Reputation: 3
Thank you guys for the suggestions. I did have a few oversights and attempted to fix them. I have implemented you suggestions and it seems to have worked a bit. I ended up putting the json.parse into a try/catch block, and moved the if/else statements inside the getJSON method. However, now I don't get any output.
This is how I am invoking the getJSON method:
function handleGameResponse(intent,session,callback){
//gets the game
var game = intent.slots.game.value;
if (!games.includes(game)){
var speechOutput = "You asked for: " + intent.slots.game.value;
//var speechOutput = "You asked for: " + games[game] + " That game is currently not an option. These are your current options: " + arrayToString(games)
var repromptText = "Please ask one from the current options.";
var header = "Invalid Game";
}else {
getJSON(function(data){
if(data !== "ERROR"){
var speechOutput = data; //capitalizeFirst(game) + " top three streamers are: " + arrayToString(streamers) + '.';
var repromptText = "Do you want to hear more about games?";
var header = capitalizeFirst(game);
}else{
var speechOutput = "I'm sorry, something went wrong and I could not get the streamers.";
}
//speechOutput = data;
});
//speechOutput = games[0] + " games[0], game= " + game; //this executes so the getJSON isn't executing
}
var shouldEndSession = false;
callback(session.attributes,buildSpeechletResponse(header,speechOutput,repromptText,shouldEndSession));
}
Does the above execute the same way? As in the shouldEndSession and callback execute before the getJSON has time to give a response?
For ref, this is the getJSON method now:
function getJSON(callback){
var result = "ERROR";
request.get(url(games[0]),function(error,response,body){
try{
var d = JSON.parse(body);
} catch (err){
callback("Sorry, something seems to have malfunctioned while getting the streamers");
}
result = d.streams[0].channel.display_name;
// for(var i = 0; i < limit; i++){
// streamers.push(d.streams[i].channel.display_name)
// }
streamers.push(result);
if (streamers.length <= 0){
callback("ERROR");
}else{
callback("SUCCESS got streamers " + result);
}
});
}
Upvotes: 0
Reputation: 46
I think your streamers code
if (streamers.length < 0){
callback("ERROR");
}else{
callback("SUCCESS got streamers " + result);
}
should be included in the request callback because currently it's not waiting for the request to finish, it's just carrying on so therefore the value of result
will not change. Also the array length cannot be less than 0 so it will always go to the else and say "SUCCESS got streamers ERROR"
Upvotes: 1