user5458478
user5458478

Reputation:

JavaFX m4a (AAC) Excessive Memory Consumption. Alternatives?

I'm using javaFX in a game for playing music and sounds. Originally I was using mp3 files for the audio, but then I learned that because of the license attached with this format, it was probably not wise to continue using this format. Because of this, I switched to m4a (AAC). However, after testing the program with m4a versus mp3, I have determined that using m4a increases the memory consumption of the program by up to a gig with increases occurring when loading new music (SSCCE not possible due to extent of the program). The file format was the only thing changed for each test.

My questions:

Is m4a known to be problematic in javaFX programs?

What audio formats should I be using in javaFX?

Upvotes: 0

Views: 46

Answers (0)

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