Reputation:
I am trying to create a simple pixel art drawing application in java. Right now to load and save a file you have to use the console and input the path. I'm wondering how would I open a file explorer and allow the user to select a file through it. I have used a JFileChooser in the past but I'm asking about how to open the OS file explorer. Thanks!
EDIT: I guess I was confusing the first time. I don't want to just open a file explorer I want to be able to have my program interact with it and allow the user to select a file with it. Like this:
EDIT: So I found FileDialog which seems to do what I want except that it is designed for AWT and I am using OpenGL. I can try and make that work but if andyone has anything that works with lwjgl that would be greatly appreciated.
Upvotes: 2
Views: 6699
Reputation: 347204
For a cross platform solution, you could use the Desktop
API, see How to Integrate with the Desktop Class for more details
Maybe something like...
if (Desktop.isDesktopSupported()) {
Desktop desktop = Desktop.getDesktop();
desktop.browse(uri); // Throws
}
When running on Windows, I tend to use something like...
String path = file.getCanonicalPath();
ProcessBuilder pb = new ProcessBuilder("explorer.exe", "/select," + path);
pb.redirectError();
Process proc = pb.start();
which will highlight the specified file, but is only suitable when running on Windows
I tend to switch between the two based on the platform the app is running on
Upvotes: 2